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Articole: 76
  1. This Blog Has Moved

    This blog has moved to a new section.

  2. A Eulogy for Handheld Video Games

    I’ve been playing a lot on my Analogue Pocket lately.

  3. Lessons in Shipping Real Software

    I first learned how to program at the age of 13, intending to write mods for 3rd generation Pokémon games—which incidentally are still the target of modding efforts today.

  4. Stask

    To my surprise, I have a new app to announce.

  5. Managing Tasks is a Hard Problem

    To-do lists are often touted as the solution to task management.

  6. Parchment is Now Available

    Longtime readers might know of my longtime project to write a text editor to suit my unusual tastes.

  7. Advice on Starting a Blog

    So, you want to start a blog.

  8. Apathy and Indifference

    Hypothetically, let’s say you are an unpopular blogger well over a decade after blogging stopped being something self-styled “serious people” took seriously.

  9. The Inevitability of Vibecoding

    In the world of software development, I am an anomaly.

  10. As my Mastodon followers can attest, I have been playing a lot of Pokémon Pokopia since its release earlier this month.

  11. Telepipe is Now Available

    Telepipe, my grpahical command-line shell for Linux, is now available on Flathub.

  12. Polishing up Telepipe

    Those who follow me on Mastodon know that I have continued to work on Telepipe, my in-development command-line shell for Linux.

  13. 5 Weeks of Telepipe Development

    Two weeks ago, I introduced Telepipe to the world.

  14. Telepipe

    Previously on this blog, I explained why the terminal falls short on delivering a good experience in using the command-line.

  15. The Terminal is an Evolutionary Dead-End

    A massive subset of software developers, programmers, IT professionals, and computer enthusiasts swear by the terminal.

  16. Middle Click Mayhem

    A strange longstanding Linux-ism is that clicking a mouse’s middle button will usually paste some text at the focused text cursor.

  17. Betting Against Mindless AI is a No-Brainer

    “Embark on the train or be left behind,” say the AI boosters.

  18. My 2025

    It is a tradition on this blog.

  19. Home Sweet Home Alone is Great, Actually

    Home Alone is a holiday classic.

  20. The Video Game Math Doesn't Add Up

    I’ve been playing Metal Gear Solid recently.

  21. Nintendo's Mario Kart Mistake

    Like many Nintendo superfans, I played a lot of Mario Kart World when it launched alongside the Nintendo Switch 2 game system.

  22. If you don’t care for preamble, the patch can be found here.

  23. This "AI" Thing is An Embarrassment

    If you aren’t already skeptical of this “AI” thing, this article isn’t going to change your mind.

  24. I am Never Doing Daylight Savings Ever Again

    I am writing this on Sunday, the 2nd of November 2025.

  25. How to Play Forever

    Replayability is a common metric when it comes to measuring a video game’s value, usually in terms of monetary value.

  26. Stop Wrapping Text by Hand

    Since before computers existed, text has been the primary medium through which computer users have communicated.

  27. Lua is my favourite programming language, and GNOME is my favourite Linux desktop.

  28. In the Shadows

    The World Wide Web has changed.

  29. Introducing LuaGObject

    In brief: version 0.10.0 of LuaGObject has been released.

  30. Automation Games and the Need to Build

    A former boss of mine was a big fan of Minecraft and Factorio.

  31. I am Forking LGI, Lua's Bindings to GObject

    Forking a free software project is often an ill-advised action.

  32. Why "Pride"?

    This article discusses recent exterminatory rhetoric and its very real consequences on human lives.

  33. Parchment May 2025 Status Update

    It has been over 5 months since I’ve written about Parchment, my in-progress plain text editor intended for general use as well as programming.

  34. This post is a reaction to ideas presented in a recent article on Game Developer, and one of the posts it was spawned from.

  35. Loss of Features is Progressive

    Someone posted again.

  36. Em-Dashes and You

    Writing has a long history.

  37. Failing Fast at Subscriptions

    When getting things done, or just doing things, failing fast is a great strategy for preventing unnecessary work.

  38. A Simple Request for Users of AI

    Hello.

  39. Rewarding Moments in Video Games

    Role-playing games have a common gameplay loop.

  40. Zelda and Bad User Interface Design

    I’ve been playing The Legend of Zelda: Breath of the Wild and its sequel Tears of the Kingdom lately.

  41. I am Skipping Daylight Savings in 2025

    Due to popular misconceptions of what the word “daylight savings” means, allow me to explain my understanding.

  42. This Website is Now "vtrlx.ca"

    Hello.

  43. I’m an avid user of Mastodon, a microblogging social network designed to resist centralized control.

  44. What is the Point of Customization?

    A common complaint I see others make about software, particularly for applications and systems that have existed for a long time, is lacking customization or configuration options.

  45. Work Fast, Make Problems

    I’m currently developing a text editor, dogfooding1 it as I go by writing computer code and blog posts2.

  46. Blog Technology: Pick Your Poison

    There are no good technology options for running your own blog.

  47. When an Infestation Strikes

    We begin with a metaphor.

  48. My 2024

    When I initially went to write this post, I was of the assumption that I wouldn’t have much to write about; I though I had not done much this year.

  49. One Year of Failing Fast

    Late last year, I signalled my intent to take a different approach to creative work.

  50. Parchment is a Sparse, Spartan Text Editor

    This article follows a previous article on this site.