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framesmith 2.1 and 2.2 are out: a commerce genre for checkout screens, a runnable test suite, a 45x faster viewer, and a pile of evaluator fixes.
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I shipped a Ruby gem with parallel agents and a 37-agent review.
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The thing agents are worst at is visual taste, so they fake it. framesmith 2.0 generates a full design language deterministically, no API key, AA by construction.
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A design gate is only as good as its ability to notice reality drifted. framesmith 1.10 binds approvals to a content hash and turns drift into a CI check.
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After running spec-driven development across several projects, the step that pays for the whole workflow is the one the docs mark optional: clarify.
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Charts as a first-class node type, reusable components, bulk edits, and an evaluator that knows a dashboard isn't a landing page. framesmith 1.9.0 is out.
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Orphaned subagents keep running and billing after their parent moves on.
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framesmith 1.8 makes human design feedback structured — click any element, type a note, and the agent gets it anchored to the exact node it belongs to.
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framesmith 1.7 adds a vetted pattern library and a machine-readable 'done' contract, so an agent crafts a good UI and won't hand you a half-finished one.
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Loop engineering means designing the system that prompts your agent instead of doing it by hand — with a concrete RSpec loop you can run on a Rails app today.
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Building framesmith v1.5's UI importer taught me the rule for any tool an agent consumes: be honest about your confidence, not just your output.
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An agent disqualified a sales deal that should have been marked lost.
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You just got onboarded to an 8-year-old Rails monolith.
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Why I rebranded canvas-mcp three weeks after shipping it — and a 5-question naming checklist I now run on every OSS project.
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Two engineers, same Claude Code, same task.
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Anthropic's prompt caching silently does nothing if your cacheable prefix is too short.