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  1. This is an incomplete list -- email me at vtwentyone@gmail.com, or tweet at @v21 to suggest more or to argue that entries should be removed.

  2. Taken from the Steam user forums.

  3. If you have some control over it, and it affects the player's experience, you should either design it, or think very hard about why you're not going to.

  4. Font : Fiona

    Download here To edit, go to http://www.pentacom.jp/pentacom/bitfontmaker2/ and enter the text from this file: fiona_data.txt.

  5. I’ve been thinking about making tools for game creation recently.

  6. Tonight I played Pierrec’s game Sister’s Little Helper as a bedtime story.

  7. One thing that’s useful to bear in mind is you’re developing for the iOS App Store is that Apple doesn’t care too much about making money from it.

  8. Another game made at the recent Tigjam.

  9. Remembrance

    A jam game involving cards or bits of paper for 3 or more players.

  10. So last Saturday I was at Rezzed.

  11. So a few weeks ago I made a game!

  12. Bennett Foddy was bitching about tutorial sections on Twitter, and I wanted to respond but was too lazy to tweet.

  13. "You play a babysitter, you turn up and the baby is made of cardboard.

  14. In what I think was the only part of the film that talked about game design[1], Jonathan Blow talked in Indie Game The Movie about how you should make each mechanic you put in have multiple effects, multiple consequences.

  15. This morning, I was in the shower, and I realized to my delight that I'd made a game which involves splitting your attention to multiple different places.

  16. There's a lot of arguing about story in games recently.

  17. Some people have asked me for advice on how to get started making videogames, usually in the context of the gamejam I'm organizing.

  18. This blog post is a response to Against Proceedurality by Miguel Sicart.

  19. Immediately after posting the last post, I change my mind some.

  20. So I seem to have got into a situation where I have a very large number of things which need only a bit more a push to get them done.

  21. So this Friday, I showed off my WIP game Mr Bubble Amidst The Fireworks off at Gamecity.

  22. Here are the notes from me trying to get Mr Bubble to run in full-screen mode at a native resolution, in preparation for GameCity on Friday: native res = 1280 * 800 1024 * 768 | full screen | no scale = 14 FPS 1024 * 768 | full screen | show all = 43 FPS…

  23. Alan Hazleden just reminded me I never wrote this up.

  24. So the first day of TIGJAM, one theme was "Fight or Flight".

  25. I read Emma Mulqueeny's post on the point of hackdays this morning, and have A Response: No, it's even better than that.

  26. So Unity is a top-notch development environment.

  27. v21 George Buckenham 23andMe to me : "Your DNA sample has arrived at the lab" fridgehead tom wyatt : @v21 now this is interesting.. ready to produce some top-trump cards based off the stats?

  28. In the latest of his wonderful series of posts over at whatgamesare.com, Tadhg Kelly says "Under more traditional (retail-derived) thinking, games were often something to be mastered or completed, but many online games seemed to focus more on achieving an…

  29. I just read iamdanw's retrospective on his pachube internet of things hackday project, DisplayCabinet.

  30. No.

  31. I've been trying to write here more often, because it does me good and because I enjoy arguing, but to be honest, it's hard.

  32. Worklog

    So I have made some incremental progress, in between all the ignoring this project I've been busy with.

  33. Right, so at the end of the last work log, there was a list of tasks.

  34. Google hasn't yet launched a competitor to Facebook, though they are apparently designing one.

  35. Work Log

    At some point in the week, I killed the maze I was happily getting stuck in.

  36. Work Log

    Once again, a worklog from the nightbus home from the Hackspace.

  37. "Why is it hard to do cool things?"

  38. ... if such a thing is a reasonable thing to have an opinion about... ...is jwz.

  39. So!

  40. Work Log

    So tonight I went to London Hackspace, and as well as drinking beer and chatting, and suchlike, I worked on this headband project.

  41. Sophie Houlden felt like being controversial today, and sent some tweets, like so: > I feel like being controversial again today; anyone who thinks selling pre-owned games shouldn't happen is a big fat poop head > dont want people making money off somethi…