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This is an incomplete list -- email me at vtwentyone@gmail.com, or tweet at @v21 to suggest more or to argue that entries should be removed.
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Taken from the Steam user forums.
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If you have some control over it, and it affects the player's experience, you should either design it, or think very hard about why you're not going to.
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Download here To edit, go to http://www.pentacom.jp/pentacom/bitfontmaker2/ and enter the text from this file: fiona_data.txt.
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I’ve been thinking about making tools for game creation recently.
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Tonight I played Pierrec’s game Sister’s Little Helper as a bedtime story.
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One thing that’s useful to bear in mind is you’re developing for the iOS App Store is that Apple doesn’t care too much about making money from it.
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Another game made at the recent Tigjam.
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A jam game involving cards or bits of paper for 3 or more players.
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So last Saturday I was at Rezzed.
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So a few weeks ago I made a game!
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Bennett Foddy was bitching about tutorial sections on Twitter, and I wanted to respond but was too lazy to tweet.
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"You play a babysitter, you turn up and the baby is made of cardboard.
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In what I think was the only part of the film that talked about game design[1], Jonathan Blow talked in Indie Game The Movie about how you should make each mechanic you put in have multiple effects, multiple consequences.
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This morning, I was in the shower, and I realized to my delight that I'd made a game which involves splitting your attention to multiple different places.
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There's a lot of arguing about story in games recently.
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Some people have asked me for advice on how to get started making videogames, usually in the context of the gamejam I'm organizing.
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This blog post is a response to Against Proceedurality by Miguel Sicart.
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Immediately after posting the last post, I change my mind some.
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So I seem to have got into a situation where I have a very large number of things which need only a bit more a push to get them done.
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So this Friday, I showed off my WIP game Mr Bubble Amidst The Fireworks off at Gamecity.
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Here are the notes from me trying to get Mr Bubble to run in full-screen mode at a native resolution, in preparation for GameCity on Friday: native res = 1280 * 800 1024 * 768 | full screen | no scale = 14 FPS 1024 * 768 | full screen | show all = 43 FPS…
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Alan Hazleden just reminded me I never wrote this up.
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So the first day of TIGJAM, one theme was "Fight or Flight".
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I read Emma Mulqueeny's post on the point of hackdays this morning, and have A Response: No, it's even better than that.
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So Unity is a top-notch development environment.
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v21 George Buckenham 23andMe to me : "Your DNA sample has arrived at the lab" fridgehead tom wyatt : @v21 now this is interesting.. ready to produce some top-trump cards based off the stats?
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In the latest of his wonderful series of posts over at whatgamesare.com, Tadhg Kelly says "Under more traditional (retail-derived) thinking, games were often something to be mastered or completed, but many online games seemed to focus more on achieving an…
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I just read iamdanw's retrospective on his pachube internet of things hackday project, DisplayCabinet.
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No.
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I've been trying to write here more often, because it does me good and because I enjoy arguing, but to be honest, it's hard.
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So I have made some incremental progress, in between all the ignoring this project I've been busy with.
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Right, so at the end of the last work log, there was a list of tasks.
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Google hasn't yet launched a competitor to Facebook, though they are apparently designing one.
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At some point in the week, I killed the maze I was happily getting stuck in.
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Once again, a worklog from the nightbus home from the Hackspace.
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"Why is it hard to do cool things?"
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... if such a thing is a reasonable thing to have an opinion about... ...is jwz.
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So!
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So tonight I went to London Hackspace, and as well as drinking beer and chatting, and suchlike, I worked on this headband project.
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Sophie Houlden felt like being controversial today, and sent some tweets, like so: > I feel like being controversial again today; anyone who thinks selling pre-owned games shouldn't happen is a big fat poop head > dont want people making money off somethi…