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step 1 is not to start writing a blog post instead. but let’s ignore that part for now. step 2 is to do nothing. just sit. no, sitting is too active, lie down if you can. close your eyes. do nothing. step 3 is: that’s boring isn’t it?
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Today, Downpour comes out!
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I am delighted to announce that Downpour, the game making app I’ve been working on for the last few years, is coming out on Android and iOS on March 6th!
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This is a talk given at the Pervasive Media Studio for their lunchtime talks series.
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So, last night Elon Musk bought Twitter!
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I have just released a new tool for generating epicycles.
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With the recent news that Twitter is being sold to Elon Musk, lots of people have been setting up or rediscovering Mastodon accounts.
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Together with Viviane Schwarz, I am releasing a new social network for frogs.
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I’ve not set this up, but I think it would be a good idea.
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Today I announce a new project!
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This is a crosspost from my Patreon page, but with the bits thanking people for their support removed.
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Update, 20 Apr 2022: The recording of the talk is now available to watch on the GDC Vault This is a rough transcript of a talk I gave at GDC 2022, as part of the “Making Room” track.
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I have a new webpage up!
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I’m in the mood to chat with people.
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The other week I saw a tweet by my friend & banging chiptune musician Chipzel, where she was giving a little guided tour through LSDJ, the premiere Gameboy music software. should probably rehearse this or find someone to edit 😅 pic.twitter.com/ijgKcXDqAw —
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I have been excitedly following the progress of Electric Zine Maker, by Nathalie Lawhead.
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10 Games I Played This Year Black Room by Cassie McQuater This was one I really wanted to show in this year's Now Play This, but we couldn't find a space for it.
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last night i was on a website that writes reviews of obscure retro games, and i decided to poke at it's archives to see if i could find a game that's been itching away at me. it was a golf game i remember playing from a vaguely Christmas-themed shareware…
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making tools is a creative act teaching is a creative act curating is a creative act criticism is a creative act community building is a creative act manifesto writing is a creative act making games is a creative act (there are many more creative acts than
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friend simulator is a videogame about virtual pets. in friend simulator, the simulated pet is not a real pet - it is a stuffed toy instead. it would be easy to recurse into an extended bit about "simulating the simulated" here, but i'm going to resist - i…
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What did I do last year?
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Last week, I recorded and put up three new episodes -- I guess they're episodes, I guess this is a podcast, and if it's a podcast then they're episodes.
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A few weeks back, Emilie Reed ran the Visual Essay Jam.
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Yes yes, it's February already, I know.
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videogames are presented as consequence-free sandboxes. you can try things, you can run over the pedestrians, you can do a genocide run with no real world impact. i hear lack of real world consequence is a fundamental condition of play?
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Gosh, it's been a long year.
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Some people I know can be pretty negative about VR!
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A while back, I became interested in the design problem of making games that would help you fall asleep.
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After the wonderful and inspiring Bot Summit last weekend and Art of Bots this weekend, it feels like there's a critical mass of botmakers and associated folks in London.
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Count from 1 to 100.
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I've been reading other people's year-in-reviews, and I thought maybe I should do one, before it's quite too late for that to make sense as a thing to do.
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I remember reading about how the advent of computers into math had changed what it meant to prove a theorem.
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What I Thought About The World, by muffinista https://github.com/muffinista/NaNoGenMo2015/blob/master/i-thought-output.md I thought about how easily I thought about other people.
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This is a heavily-edited version of the talk I did at Bees In A Tin on Friday.
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This weekend I ran two workshops of botmaking at the always fantastic Feral Vector (this time, tucked away in a gorgeous valley in Yorkshire).
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I have just released a tool for making Twitterbots, called Cheap Bots, Done Quick.
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These are the bots I showed during my hypertalk at Screenshake festival in Antwerp: @gamejobsbot @knocknockbot @dungeon_bot @tiny_star_field @tiny_astro_naut @tinyshootinstar @FFD8FFDB @rom_txt @MinecraftSigns imgshredder/status/564068350490595328 @imgcon…
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Many moons ago, I ran a workshop at Screenshake called Tying Stories Together With Twine.
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Hullo!
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materials required : - a walk home and - a stopwatch as you leave, push "start" on the stopwatch and walk home (don't look at the stopwatch) just before you open your front door, stop the stopwatch make a note of the time the next day, as you leave, push…
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Okay okay, so I've not played it, but apparently there is a couple's boardgame thing called Monogamy.
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Here are some things I love about it: It has a flavour and a colour gradient!
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David O'Reilly's Basic Animation Aesthetics : Discover the secret to making your games not look, or sound, or feel like crap.
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A long, 4AM conversation about the nature of games, the trajectories of our careers and our current plans and state of mind, between @lauraehall, @minkette, @edclef, @nachimir (until he fell asleep) and me.
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So the first Twine Tasting evening is this evening.
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If anyone finds this useful, I've made a small python script for converting Twine .tws files into Twee .tw files (without using the Twine GUI) Download from here (You will need a working copy of Python) This was made as an incidental part of writing our d…
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Disunion - The guillotine simulator from André Berlemont on Vimeo.
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Make games for objects like you make games for consoles.
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Here’s a design pattern I use a lot in Unity when sketching out or testing behaviours: public bool bangFollow; void Update () { if (bangFollow) { bangFollow = false; FollowSpline(); } } As I use it a bunch, I’m not sure how clear the intent here…
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Valve used to emply 12 people to look after (I'm not entirely clear) Steam, or submissions to Steam.