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This is the fourth part of my flight sim series.
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I recently purchased the textbook “Aircraft Control and Simulation” by Brian L.
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Double Flash Studios is my game development studio, founded in 2022.
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This post will cover the use of PID controllers in video games.
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There’s a niche genre of music on the internet called “oscilloscope music”.
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Now that we have the flight mechanics and HUD, we can start working on the weapons and AI.
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This article will cover the creation of the plane’s animation, camera, and HUD.
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I’ve been playing Ace Combat and Project Wingman recently.
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In this post, I will describe a shader for Unity3D that recreates the look of a reflex sight.
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I’ve been playing some roguelikes recently, so I wanted to try writing my own procedural dungeon generator.