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Introduction I was asked how we got so many colours onto the screen in Amiga Fire & Ice.
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Discography Here is a mostly comprehensive list of nearly all the games and associated utilities that I have worked on, either by writing some computer code or drawing some graphics.
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Here are some articles I wrote, for free, but got fired before the completion of the series, ostensibly for writing another article, for free, for the first guy`s mortal enemy.
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Introduction When you`re writing games commercially, the clock is ticking.
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Introduction I have been programming in C since 1995, and some would say that was leaving it late, as the language had been around since 1973-ish.I was first trained in COBOL in 1979 and learned a number of support languages too.
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Introduction Recently I have been writing some routines for a PC game that is 2D and needs some backgrounds on which to play.
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Introduction Over the years I went from writing simple games on a mainframe to 8-bit home computers, then 16-bit computers, took a break to work on business applications, and now returned to PCs writing 32 and then 64-bit games (spoiler alert: 64-bits made
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Introduction Over the years of my IT career, and I include games development in that, I have seen computers go from 2 colours to photo-quality.
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Introduction How does one go about producing a computer game conversion of an arcade game or another computer game?
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Introduction I began to read up on PC development for a new game, written in C, in 2016.
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Introduction It is early summer, 1985.
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Introduction I was trying to write a piece on Kernel code in general and it was getting large and fragmented, so it`s better if I start at the beginning with Graftgold`s first concept of Kernel code, the 68000 Object-Oriented Programming System kernel that
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Introduction Seeing Paul Hughes` (@PaulieHughes) recent tweet with some 68000 code for a graphics plot routine reminded me of my frst 16-bit project: Rainbow Islands.
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Introduction I've always been a fan of the Daleks.
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Introduction Way back in the early 80s I was writing games in COBOL on an IBM mainframe.
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Introduction In the ever-improving world of home computer games, we went through any number of learning phases as we began our gaming careers.
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Introduction It was on a visit to Zzap!
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Introduction.
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Introduction The Commodore 64 was a 6502-based computer.
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Notice In light of the passing of Ben Daglish this week, I would like to dedicate this page to him.
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Introduction Fire and Ice was Graftgold`s first Amiga-led project.
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Introduction As computers have progressed over the years they have been given more RAM, and processes and languages have become more complex.
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Introduction I`ve read a couple of articles recently on developers and IT recently.
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Introduction I've spent the last 18 months writing a new game engine, in C, using a variety of different versions of Visual Studio.
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Introduction The 1987 Taito coin-op Rainbow Islands is a very cute game.