← Înapoi la Urmăritori

Cel mai recent articol

Ultima verificare

Urmăritori 0 urmăritori
Articole: 25
  1. Fire And Ice Copper Lists

    Introduction I was asked how we got so many colours onto the screen in Amiga Fire & Ice.

  2. Articol fără titlu

    Discography Here is a mostly comprehensive list of nearly all the games and associated utilities that I have worked on, either by writing some computer code or drawing some graphics.

  3. Articol fără titlu

    Here are some articles I wrote, for free, but got fired before the completion of the series, ostensibly for writing another article, for free, for the first guy`s mortal enemy.

  4. Game Tuning 2

    Introduction When you`re writing games commercially, the clock is ticking.

  5. Monster Molecules

    Introduction I have been programming in C since 1995, and some would say that was leaving it late, as the language had been around since 1973-ish.I was first trained in COBOL in 1979 and learned a number of support languages too.

  6. Character Tiling

    Introduction Recently I have been writing some routines for a PC game that is 2D and needs some backgrounds on which to play.

  7. A Game Engine

    Introduction Over the years I went from writing simple games on a mainframe to 8-bit home computers, then 16-bit computers, took a break to work on business applications, and now returned to PCs writing 32 and then 64-bit games (spoiler alert: 64-bits made

  8. Computer Colours

    Introduction Over the years of my IT career, and I include games development in that, I have seen computers go from 2 colours to photo-quality.

  9. Introduction How does one go about producing a computer game conversion of an arcade game or another computer game?

  10. PC Project 1

    Introduction I began to read up on PC development for a new game, written in C, in 2016.

  11. Introduction It is early summer, 1985.

  12. The O.O.P.S Kernel

    Introduction I was trying to write a piece on Kernel code in general and it was getting large and fragmented, so it`s better if I start at the beginning with Graftgold`s first concept of Kernel code, the 68000 Object-Oriented Programming System kernel that

  13. My First 16-bit Project

    Introduction Seeing Paul Hughes` (@PaulieHughes) recent tweet with some 68000 code for a graphics plot routine reminded me of my frst 16-bit project: Rainbow Islands.

  14. Daleks Everywhere

    Introduction I've always been a fan of the Daleks.

  15. Apparent Intelligence

    Introduction Way back in the early 80s I was writing games in COBOL on an IBM mainframe.

  16. Introduction In the ever-improving world of home computer games, we went through any number of learning phases as we began our gaming careers.

  17. Introduction It was on a visit to Zzap!

  18. C64 Character Modes

    Introduction.

  19. 1980s C64 Development

    Introduction The Commodore 64 was a 6502-based computer.

  20. One For the Programmers

    Notice In light of the passing of Ben Daglish this week, I would like to dedicate this page to him.

  21. Fire and Ice

    Introduction Fire and Ice was Graftgold`s first Amiga-led project.

  22. Memory Management

    Introduction As computers have progressed over the years they have been given more RAM, and processes and languages have become more complex.

  23. Development Today

    Introduction I`ve read a couple of articles recently on developers and IT recently.

  24. A New Beginning

    Introduction I've spent the last 18 months writing a new game engine, in C, using a variety of different versions of Visual Studio.

  25. Rainbow Islands

    Introduction The 1987 Taito coin-op Rainbow Islands is a very cute game.