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Oh this one of the things that I've been wanting to do in a game engine.
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Well, turns out I wasn't really done blabbing about the 0.2.0 and the significance of it at least for me and the team.
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I have been busy working and improving Lumina Studio for quite some time since it hit its first milestone.
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Major Problems during v0.1 There are numerous problems that I've faced during the development of this engine.
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After three years of work, Lumina Studio finally reached its first milestone.
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In my company, we are using Unity for our enterprise software.
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[Update 5/20/26] - Yes I am aware of the typo in the title, but just decided not to correct it.
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This is one of the latest features that I have been working on in Lumina Studio.