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The Inflection Point Earlier this year I started work on an Unreal Engine 5 plugin with the goal of making development of deep systemic games and worlds as easy and editor-time-friendly as I could; more recently, I started making a little “God Game” sandb…
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Cross-posted to Medium.
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Ever since I picked up solo dev again, I’ve been far more active in analyzing how I work and more meticulous in reading the news outside my core circle and finding new ways to work smarter or more efficiently.
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I have a pretty decent size collection of low-poly assets in my project base that, really, don’t need textures weighing them down as I haul them from program to program.
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I’ve got another blog post in the queue but I’m trying to maintain a cadence so this one’s a hail mary for routine. workflows One of my main goals with my Unity setup — and I wish I could share it but I just rely on way too much non-open source content —…
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You may have noticed a flurry of activity around the site the last couple of months.
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“Git is great.
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I’m currently converting a few dozen Megascan packages over to the format for my project and it made me realize my overwhelming desire for a tool that specializes in categorizing texture data and doing texture packing where it makes sense.
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The Collection Search bar collection; I did little to nothing on most of these other than the organization and this post and all the work that went into discerning which Search Bars made the cut.
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It’s been about seven years since I wrote-up a blog post so, but updates!
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Rambles and Tangents on How I Quit Programming, Started Again, Quit Again, and Beyond Part one of this origin story can be found here.
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A campfire story-time with Trent on learning C++ in Kalkaska, Michigan.
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This article was originally published on VentureBeat.