Înapoi la articole →

Cel mai recent articol

Ultima verificare

Urmăritori 0 urmăritori
Articole: 13
  1. Making games with ai

    The Inflection Point Earlier this year I started work on an Unreal Engine 5 plugin with the goal of making development of deep systemic games and worlds as easy and editor-time-friendly as I could; more recently, I started making a little “God Game” sandb…

  2. Systems-driven Plugin Fun

    Cross-posted to Medium.

  3. My Solo GameDev Toolkit

    Ever since I picked up solo dev again, I’ve been far more active in analyzing how I work and more meticulous in reading the news outside my core circle and finding new ways to work smarter or more efficiently.

  4. All I Wanted Was Vertex Colors

    I have a pretty decent size collection of low-poly assets in my project base that, really, don’t need textures weighing them down as I haul them from program to program.

  5. Teach a Man to Fish

    I’ve got another blog post in the queue but I’m trying to maintain a cadence so this one’s a hail mary for routine. workflows One of my main goals with my Unity setup — and I wish I could share it but I just rely on way too much non-open source content —…

  6. A… Development Gallery? On this internet?

    You may have noticed a flurry of activity around the site the last couple of months.

  7. Working with Git (for Games and… In General)

    “Git is great.

  8. Indispensable Tools

    I’m currently converting a few dozen Megascan packages over to the format for my project and it made me realize my overwhelming desire for a tool that specializes in categorizing texture data and doing texture packing where it makes sense.

  9. To Aid in Soul Searching

    The Collection Search bar collection; I did little to nothing on most of these other than the organization and this post and all the work that went into discerning which Search Bars made the cut.

  10. A Guy Walks into a Blog

    It’s been about seven years since I wrote-up a blog post so, but updates!

  11. How I Started Programming (Part TWO of Two)

    Rambles and Tangents on How I Quit Programming, Started Again, Quit Again, and Beyond Part one of this origin story can be found here.

  12. How I Started Programming (Part One of Two)

    A campfire story-time with Trent on learning C++ in Kalkaska, Michigan.

  13. A Guide to Systems-Based Development

    This article was originally published on VentureBeat.