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  1. Alignments in the Merish Empire are political.

  2. Combat Chaos Rolls

    I recently ran the first playtest of my unfinished ruleset (tentatively titled - Imperial Subjects of the Divine Emperor) and got tons of insightful thoughts from my playtesters.

  3. Entering the Underworld

    Photo by Ben Skála, Benfoto The Underworld can be entered from several locations.

  4. Bandwagon: Orpheus

    I call upon my fellow RPG bloggers to produce Orpheus themed texts during the time of July 17th to July 24th.

  5. Time in the Empire is measured in Annums (revolutions of the Mother around the local star), Starsigns (There are 10 per Annum) and Orbits (revolutions of the moon Spatha around the unseen Mother).

  6. Mere are bluish gobliny folk sometimes capable of psychic magic.

  7. My brother recently made a spell calculator for his Fire Tales character.

  8. Spellcasting in Fire Tales is based primarily on ideas from the spell-building system of Ars Magica combined with the earthy, fairy tale, folk magic present in Beyond the Wall, and Wolves Upon the Coast.

  9. This is my contribution to the RANDOM BLOGWAGON hosted by Prismatic Wasteland.

  10. When keying locations for the Pictish Campaign I use a variety of methods starting with researching the real life location's legends and history.

  11. Playtest 1 In my last update I said I would be playtesting the Slumbering Castle at Total Con 40, but I chickened out because I didn't feel I had enough to go off of.

  12. Spark Tables for Visions

    Roll a D6, D10, D12 and D20 at once, and consult the tables for inspiration: Arthur Rackham What message is imparted?

  13. The Spy Action RPG

    This is a game inspired by Conqueror of Kamelia, and the Bourne Movies.

  14. Roll a D4, D6, D8, D20, and consult the tables.

  15. Idiosyncratic Knight NPCs

    This is inspired by Zelda-Style NPC Personalities.

  16. Lockpicking Minigame

    Here is a random lockpicking minigame idea I had: Lockpicking is guessing.

  17. Mapping the Kingdom My work to map out the Slumbering Castle continues.

  18. The Dragon Since the "clock" of stamina is tracked by players, there is hopefully a bit of mental bandwidth budget to determine where the dragon is and track it's movement when characters are delving through the castle's cursed lands.

  19. Brainstorming Places The Slumbering Castle will need plenty of hazardous places, and places with treasure to be looted.

  20. Challenges in the Slumbering Castle There is only 1 enemy to fight in the Slumbering Castle¹.

  21. Each player has $(3D6 - 1) to purchase items their character happens to have in their pockets when they get spirited off to the magical realm.

  22. Half a century ago a king ruled here - The ruler of a very small but ancient domain.

  23. The Dolorous Chapel Bell

    John Dickson Batten An old ruinous chapel, several miles from the nearest civilized folk.

  24. Warwick Goble Seasons have 4 Seasonal Actions each representing about 3 weeks.

  25. Each creature has an alignment.