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Burnt torch Bent nails Battered helmet Sundered shield Broken sword Rotted leather Snapped arrows Moldy bread Fragrant cheese Skull (human) Skull (beast) Patched sack Empty vial (50% cracked) Dagger (1:6 silver) Rope (d10x5’) Chain (d6x5’) Grappling hook…
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Elves are classically pretty bishonen and self-serious, but the fact that in OSR games they fight as well as a Fighter while magic-using as well as a magic-user makes them the perfect OC-do-not-steal anime protagonist character option.
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I wrote this yesterday in response to a player wanting to learn more about our campaign setting.
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Chthonic squid monsters floating soundlessly through the Inverted Palace.
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The same way equipment and gear help you get things done in the dungeon, friends and contacts help you get things done in the city.
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“So tell me,” Gredarius said, “how is Fabiola?”
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One for the Sex Bandwagon.
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This is what I sent my players as a little backstory for the big dungeon at the center of our campaign: The Inverted Palace On clear days, at dawn or dusk, you can see it on the northern horizon.
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I started writing little scenes about the locations keyed in my hex map and it's transformed my game for the better.
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Six villains who hunt wanted PCs or whoever the PCs are hunting.
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My marble visage wrinkles with an Ozymandian sneer when I read the countless posts advocating the disposal of this rule or that procedure because they are, and I'm trying my best to be charitable, "not fun."
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Everyone has a fix for the Fighter.
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About month ago I made a Bluesky thread (follow me) some people found useful, and I wanted to share it here.
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Puttering around the dungeon on its little bowed legs, the TICHENORTIME appears!
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The question “How do I make a fantasy setting feel real?”
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Join me, dear reader, as I indulge in some self-reflection... 2025 Retrospective This past year was a quite a solid one for my home game.
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A magic item inspired by Josh's version of Phlox's version of the Periapt of Wisdom.
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Recently, my players have turned their attention away from the dungeon and began exploring a bit of the overworld.
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I've written before about how Chaos are the bad guys.
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"A Special is anything not exactly a trap, but placed for special reasons."
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It's not a novel observation to point out that, in BX D&D, a system which articulates a clear distinction between dungeon and wilderness adventures (the former described in Basic while the latter in Expert), there is no class that oriented toward wilderne…
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I'm not an "orc guy" by any means (hobgoblins are more my speed) but for better or worse they're intrinsic to D&D fantasy.
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Elementals Certain ideas are on their face kind of lame or frustratingly executed, but have a kernel of something resonant that keeps bringing you back.
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Every once in a while you see something and think “I don’t care how or when but this is going in my game.”
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"My life... my job... my curse... is to vanquish evil."