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One of the challenges of playing the Warhammer games over the long term is the "legends" phenomena.
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Paizo puts their iconic characters out as free pregen downloads Last week I talked about crowdfunding stretch goals seeming diminished these days and one of the items I used to illustrate this was including pre-generated characters as stretch goals.
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I know they exist I just don't see the point.
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Looking back at the last few months' effort it was mostly Grey Knights, then Dark Angels & Blood Angels in late August, September was Blood Angels & Custodes, and for the last week or so I've been going though my ...
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I've talked about this one before but the story does finally have an ending.
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The Wolves Land Raider is still under construction so the Howling Griffons let them borrow the car We did manage play a 4-player game a week or two back.
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Originally it felt - to me anyway - that the goal of a "stretch goal" on Kickstarter was to incent people to jump in to help add value to the final product for the same cost.
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Nothing new on the Blood Angels this week - work continues and I'm not putting up a picture of half-painted Jump Pack Intercessors.
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"Overrated" is the nicest single word description I can use.
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In a surprising turn of events - to me anyway - over the last two weeks I've managed to finish 15 Blood Angel Intercessors.
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"They Play and Call It Work" Something a little different this week ...
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Our Villains: MEGASTRIKE - Strong, radioactive Russian mobster brick.
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The Grey Knight Interceptor squads I was fixing last time have officially been finished and moved to the cabinet along with another Librarian.
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Seems appropriate on multiple levels I mean, we all knew it was coming.
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Our story begins in Star City, U.S.A. in the year 2004.
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I had mentioned before that some of my GK Interceptors had lost their teleport vanes.
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You may remember 1987 from such films as ...
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I haven't talked about it a ton on here but I have been working on Warhammer fantasy stuff for The Old World - and just because I like it.
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I have managed to make steady progress on finishing up the Grey Knights unit by unit these last few weeks.
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I know, but we'll get to it I promise ...
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Despite the sidetrack into Oldhammer this week which did take up some time and some budget I did manage to progress on the Dark Angels for 11th.
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So after the game last weekend Blaster mentions that he's been looking into 40K again recently - he hasn't played a game since 9th - and while he despises 10th/11th edition (too many cards, too many changes for no good reason) he is interested in trying an
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This weekend we will wrap up or expedition to deal with The Emerald Enchanter in Variable Dave's Dungeon Crawl Classics campaign.
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I admit I was not expecting to see this.
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One of the challenges of being involved with miniature wargames is basing.
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Still have these guys today I've been using miniatures in RPGs almost since I started playing them.
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So I've spent most of the mini-time over the past week building the Armageddon set minis that I want to use for the new (ish) Dark Angels force.
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As much as I am enjoying the DCC campaign - and being a player for a change - I did commit to running NE as the next big game so it's time to start digging into it.
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Can't rally argue with that art ...
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The focus has not been super-strong lately but I've accomplished a little bit.
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Mike Mearls posted an article today referring back to his introduction to AD&D 2nd Edition and it triggered a memory I do not think I have shared here before.
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Around here we've had a lot of talk comparing DCC and other old-school rules to D&D 5E and our recent Tales of the Valiant campaign.
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I keep track of my RPG and miniature purchases as I go each year and I have done this for more than a decade.
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Things have been on hold for a few weeks while I was touring the local hospital but we are finally getting back in the saddle today with more Dungeon Crawl Classics.
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I found myself forced to the sidelines here for most of June thanks to some hospital time - there's a first time for everything!