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Today, I was playing around with a new feature in Gaia Sky, and I created a new release from master.
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Yesterday, Firefox 152 was released.
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Building on the previous post about how good current open TTS models are, this post focuses on local LLMs, and their explosion in quality in the recent years months.
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Around 2007 I spent half a year in the University of Aberdeen working on my final year project involving NLP.
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A little over a year ago I set up a local pipeline to use different LLMs to respond to Gaia Sky questions using RAG.
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A while back I reviewed the Viltrox EF-FX1 adapter, my first attempt at bridging my old Canon EF and EF-S lenses over to my Fujifilm X-S10.
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I like running my own LLMs locally.
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The release of LM Studio 0.4.5 has introduced a much needed feature in this local LLM suite that has it much more attractive with respect to other similar projects.
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I finished my previous post on Play Kid, only two days ago, with the following words: Next, I’ll probably think about adding Game Boy Color support, but not before taking some time off from this project.
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Notice This post is about Play Kid version 0.2.0, which uses pixels to create and manage the pixel frame buffer.
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Notice This post is about Play Kid version 0.1.0, which works with SDL2.
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Play Kid is yet another Game Boy emulator, written in Rust.
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I’ve written about JPEG XL in the past.
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Astronomical scenes, especially those rendered interactively, often feature supraluminal camera motion over immense distances.
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A few days ago I wrote about benchmarking arbitrary precision floating-point libraries in Java.
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Edit (2025-05-08): Changed some test parameters and re-run the tests.