Creează un cont pentru a te abona la acest blog și a-i urmări articolele pe pagina Lectură.
-
As I went through a laptop upgrade and migration recently, I discovered remnants of my old academic webpage.
-
I had some fun over the last week preparing a gender-swapped version of EarthBound for the SNES.
-
I’ve been messing around in my free time doing a bit of coding for fun and to explore areas of interest.
-
I decided yesterday to rebuild this website using Hugo, while it was originally built using Jekyll.
-
galtonwatson is a Go module in early development which implements efficient algorithms for the generation and manipulation of Galton-Watson trees.
-
In my previous post, I discussed the Burrows-Wheeler transform, and embedded an HTML form on the page which dynamically computed the forward and inverse Burrows-Wheeler transforms with an additional move-to-front compression step.
-
Input BWT MTF BWT+MTF Alphabet: Bit count: Alphabet: Bit count: The above form implements algorithms to code and decode from the move-to-front compression scheme, with or without an additional application of the Burrows-Wheeler transform.
-
The splay tree is probably my favourite data structure.
-
Let \(U_1, U_2, \dots\) be an infinite sequence of independent \(\mathrm{Uniform}[0, 1]\) random variables.
-
These days, most of everyone’s favourite languages and libraries for scientific computing come ready-equipped with random number generators for most common univariate distributions: the uniform, binomial, normal, geometric, exponential, beta, etc.
-
This morning, I submitted the final version of my paper Discrete minimax estimation with trees (Devroye and Reddad, 2019), which is to appear in the Electronic Journal of Statistics.
-
When programmers hear the phrase “random tree,” they most likely think of a random binary search tree, i.e., a binary search tree built from the insertion of a uniformly random permutation of \(n\) keys—denote such a tree by \(\mathrm{BST}_n\).