← Înapoi la Urmăritori

Cel mai recent articol

Ultima verificare

Urmăritori 0 urmăritori
Articole: 5
  1. The many-lights sampling problem To render a 3D scene, a naive “brute-force” path tracer sends out rays from the camera, bounces the rays around the scene multiple times and hopes fingers crossed that the ray is eventually going to hit a light.

  2. Adaptive sampling is a technique that allows focusing the samples on pixels that need more of them.