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Joel over at uConsole World was kind enough to interview me following my article about running Botnet of Ares on my uConsole.
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And in typical cyberpunk fashion, I had to put the deck together from whatever parts I could find.
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My deck was finally starting to take shape - I just needed to patch together a working driver for the PAN transceiver.
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In Botnet of Ares, Aspects are thematic & mechanical elements which represent different approaches to exerting influence onto the world.
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Botnet of Ares is an incremental hacking roguelite set in a cyberpunk world where everything is connected.
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My article for Paged Out!
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The growth of Ares does not go unchecked - as it grows and becomes more powerful, it will encounter killer ICE which will destroy the botnet unless dealt with appropriately.
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Progression in Botnet of Ares is defined by increasing Ares' computational power, unlocking different types of machines to exploit & gaining the ability to exploit more machines simultaneously.
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Recently I've been thinking a lot about some of the tools I've made, and I have found an insight from game development that I think can apply to the software engineering industry as a whole.
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The most basic elements of gameplay in Botnet of Ares are Machines, Tasks & Workers - here's how they work.
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Transposition is the process of shifting the pitch of a song or composition up or down.
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Personal I am working on Botnet of Ares, a hacking simulator game..
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Chord Chart Memo lets you input chords with just two taps.
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Godot is being slept on as an app development framework.
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Chord Chart Memo does not use your personal data.
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I'm playing live Stick music on the 30th of July and the 5th of August!
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Here are some of the places where you can listen to my Debut EP
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I've decided to launch a playlist for local indie artists!
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Southampton, United Kingdom - Tiniuc's debut EP 'Cybernetic Pipe Dream' takes you on a Synthwave adventure
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Games where you play as a security hacker breaking into computer systems seem like a perfect match for the medium.