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AMD is known to be Linux friendly and has had an open source driver stack for their GPUs for more than a decade.
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An inconvenient part of GPU driver development is the fact that GPUs can crash and hang for various reasons, just like CPUs.
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AMD GPUs are famous for working very well on Linux.
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After introducing how graphics drivers work in general, I’d like to give a brief overview about what is what in the Linux graphics stack, what are the important parts and what the key projects are where the development happens, as well as what you need to…
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I’d like to give an overview on how graphics drivers work in general, and then write a little bit about the Linux graphics stack for AMD GPUs.
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In the previous post I gave an introduction to shader linking.
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Shader linking is one of the more complicated topics in graphics driver development.
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This is a long-awaited update to the previous mesh shading related posts.
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September 1 was a big day!
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NGG (Next Generation Geometry) is the technology that is responsible for any vertex and geometry processing in AMD RDNA GPUs.