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Articole: 10
  1. Branchless Triple Triad

    A couple of posts in this blog started with a game mechanic, explored a problem behind it, and offered a solution (hopefully, an interesting one).

  2. Jumping Through Loops

    Lately, I’ve been working on a task that involves calculating the difference between two slices, returning unique elements that are not shared between them.

  3. Some time ago, while investigating sudden spikes in memory usage, I noticed a particular piece of code that was the culprit.

  4. The 24-Vertex Problem

    If you’ve played FTL: Faster Than Light, a game described by its developer Subset Games as a “spaceship simulation roguelike-like”, you probably know it’s all about min-maxing.

  5. D&D and Algorithms Revisited

    Last time we were rolling the dice and calculating probabilities of getting certain sums, we used approaches that relied on brute-forces and binomial coefficients.

  6. Trees and Tribulations

    A while ago we looked at two string-searching algorithms: a naive search and a version that is optimized for SIMD instructions.

  7. Breaching Breach Protocol

    As someone who grew up watching The Matrix, Johnny Mnemonic, RoboCop and reading books by William Gibson and Bruce Sterling, it’s no wonder I loved Cyberpunk 2077, a 2020 action-adventure game by CD Project Red.

  8. Numbers in Vectors

    Every now and then my friend Alexei and I play a fun little game unofficially called “Can you make it faster?”

  9. A QUIC Chat

    Most of the backend applications I work on talk to other systems, like a backend (micro)service, another application, or a database.

  10. Programming Guitar Music

    In this blog, I usually write about approaches and technologies that help us build more efficient software.