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I’m sitting on a lānai in a hotel in Waikiki beach, writing this article, and wondering if the job I am starting nine days from now will be my last.
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If your first thought upon clicking on a blog post entitled “Writing about Haskell is Hard” was “I bet this guy was writing a very different sort of post, got frustrated, and went back to the drawing board,” congradulations, you’re right!
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I’ve been writing more and more Haskell lately, as part of a side project involving GraphQL.
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On the internet, it isn’t particularly hard to find technology postmortems.
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Let’s say you’re building a modern web app.
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Recently, I’ve been working on a 2D game.
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Over the last few years, I’ve become progressively more interested in tabletop games.
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In today’s blog post, we’re going to discuss the idea of a value_ptr.
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I was screwing around with Ruby Coroutines, and the concept of coroutines in general, when I came across this page.
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I’m a well-known Ruby fanboy among my circle of friends.