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  1. Ship fast.

  2. Bipedal vs quadrupedal: how many legs This is about the number of legs the creature walks on.

  3. Intro You hear "lerp" and "smoothstep" everywhere in game dev.

  4. What is Kinematics Kinematics is the math field.

  5. Intro Textures are usually the biggest cost in a 3D scene.

  6. The problem: collision is everywhere in games Every game has to answer one question over and over: did this thing touch that thing?

  7. Intro Think back to the last game you played that felt good.

  8. Just write your own libraries Libraries used to limit what you could do.

  9. Intro You built a game on the web.

  10. Redis is great

    Introduction I've used Redis for a lot of things over the years.

  11. What a decal is A decal is a flat texture stuck onto an existing 3D surface.

  12. 1.

  13. 1.

  14. Introduction You know what a 3D mesh is.

  15. Introduction A while ago I started wondering how games make sound feel like it's coming from a real place.

  16. A visual guide to voxels

    What's a voxel?

  17. Introduction I hit an error like this: KTX2 texture decoded to 512x286, which is incompatible with block size 4x4 I assumed the texture needed to be square (width = height).

  18. Indirect draws in WebGPU 1.

  19. Introduction This guide assumes you know nothing.

  20. First, what problem are we even solving?