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Articole: 13
  1. Converting my game to C#

    I recently converted my game from a mix of GDScript and C++ into Godot C#.

  2. Faking relativity

    Normally in space games, some kind of FTL method is needed for the players to get around quickly.

  3. Nebula

    Red and blue nebula that I rendered in blender.

  4. Ever since I saw Unicode had chess symbols, I wanted to make this. fence is a tiny program that prints a chess board to your terminal. # About Fence is a small (under 15 kilobytes) program that takes a string in Forsyth-Edwards Notation (FEN) and displays…

  5. A Terra

    Click for full res # Info A render of the earth that I made in october 2023, using blender.

  6. Visualizing color blindness

    A while ago I was making a color picker widget using the Oklab colorspace, and during development I found it was as an interesting way to visualize colorblindness.

  7. unicode.txt

    I had the idea of making a plain text file that contains every Unicode character, and I needed to make it a reality. # The file https://unicode.link/unicode.txt The file can be found here.

  8. Soupault is nice

    I never liked most static site generators (SSGs).

  9. Blog Archive

    Old blog posts from the previous incarnation of my website.

  10. Rendering star fields in 3D

    Pictures of stars often have pretty lens-flare type patterns.

  11. Syntax Highlighting

    The custom higlight.js theme I made for this site.

  12. Blink Clock

    What happens when you take metric/decimal time to the limit?

  13. IntenseLogic Archive

    IntenseLogic is a game engine that I worked on as a teenager.