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  1. Hey Gang.

  2. Hey everyone!

  3. There's much discussion happening on Github about all kinds of topics.

  4. This past Tuesday, 12 people passionate about spaceship bridge simulators got together to discuss the future of Thorium Nova.

  5. Just one final reminder: the contributor kickoff starts at 7:30pm ET on October 5th.

  6. Hey there!

  7. Thorium Nova is now Open Source!

  8. Musical Themes

    Flight Directors pride themselves on their music collection.

  9. Distributing Power

    Thorium Classic has employed basically the same system for power distribution that its ancestor controls have used for over 30 years.

  10. I've put the feedback tracker and the new thoriumsim.com to the side for the moment.

  11. Like I mentioned last week, I wanted a bit of a diversion from the usual work on Thorium Nova, so I started building the new thoriumsim.com and setting up the feedback tracker.

  12. There has been very little progress since last week.

  13. Autopilot

    Last week, I mentioned that the crew would be able to activate a full autopilot.

  14. This past week has mostly been spent fixing issues involved in the transition between Planetary and Interstellar space.

  15. What's the plan for audio?

  16. Last week I made it so you could leave a solar system; this week I added entering solar systems to the feature list.

  17. Work on the warp engines has progressed nicely, including some improvements to the warp stars effect.

  18. Update 22 - Navigation

    Navigation Screen I've begun work on a new screen used for navigation.

  19. Stormfront - Part 2

    This post is the second in a series that describes a complete 5 hour mission that I wrote when I worked at the Christa McAuliffe Space Center.

  20. The Flight Control card is mostly complete!

  21. Stormfront - Part 1

    This post is the second in a series that describes a complete 5 hour mission that I wrote when I worked at the Christa McAuliffe Space Center.

  22. I've officially began working on the Flight Control station.

  23. Stormfront - Briefing

    This post is the first in a series that describes a complete 5 hour mission that I wrote when I worked at the Christa McAuliffe Space Center.

  24. This week I made more progress on getting crew stations sorted out.

  25. I've decided that I'm going to be building out crew controls for moving the player ship around.

  26. Mad Libs

    This week’s essay is a bit of a self-reflection, and perhaps second-guessing, on my goals for Thorium Nova.

  27. This week I continued building out the Flight Director star map.

  28. These past few weeks, I’ve been working on the core screen for the Flight Director.

  29. Update 16 - Map Updates

    I've already done a lot of work on the Flight Director Star Map core screen.

  30. Ken Bretschneider is living his best life.

  31. There's been a bit more progress on the star map.

  32. I'm trying something new this week - an interview with a Flight Director.

  33. This week has shown massive progress.

  34. The Roadmap

    I talked before about what Thorium Nova will keep from Thorium Classic.

  35. I started working on the PID (proportion, integral, derivative) control system which will work with the rotation and acceleration of the ship to get it in the desired location.

  36. How Do We Stop This Thing

    We’ve talked a good bit about how the ship speeds up and manages that speed.

  37. I continue to make progress on the simulation processes.

  38. When I used to work at the Christa McAuliffe Space Center in Utah, it was during the Center’s golden age.

  39. I've begun developing the underlying systems which will run the simulation of everything in Thorium Nova.

  40. All About Networking

    This essay is going to dive into some technical topics.

  41. As I've said before, not much to report.

  42. Design is all about making decisions and understanding the consequences of those decisions.

  43. This week continued work on the backend systems which will drive movement in the Starmap.

  44. One of the most exciting things about Thorium is how much can be configured.

  45. Like I mentioned last week, there won't be many tangible updates.

  46. Thorium Nova's Lore

    If Thorium Nova is going to be a compelling narrative game, it’s going to need a compelling storyline.

  47. Like I mentioned last week, my goal for this week was to add moons and a measurement tool.

  48. Thorium Nova is a completely new take on spaceship bridge simulators, but that doesn’t mean it doesn’t have anything to learn from Thorium Classic.

  49. I've completed most of the preliminary work on the starmap editor.

  50. The Starmap

    When you’re in space, you would expect to see the majestic sights of stars and planets, nebulae and other celestial objects.