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Hey Gang.
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Hey everyone!
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There's much discussion happening on Github about all kinds of topics.
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This past Tuesday, 12 people passionate about spaceship bridge simulators got together to discuss the future of Thorium Nova.
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Just one final reminder: the contributor kickoff starts at 7:30pm ET on October 5th.
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Hey there!
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Thorium Nova is now Open Source!
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Flight Directors pride themselves on their music collection.
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Thorium Classic has employed basically the same system for power distribution that its ancestor controls have used for over 30 years.
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I've put the feedback tracker and the new thoriumsim.com to the side for the moment.
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Like I mentioned last week, I wanted a bit of a diversion from the usual work on Thorium Nova, so I started building the new thoriumsim.com and setting up the feedback tracker.
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There has been very little progress since last week.
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Last week, I mentioned that the crew would be able to activate a full autopilot.
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This past week has mostly been spent fixing issues involved in the transition between Planetary and Interstellar space.
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What's the plan for audio?
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Last week I made it so you could leave a solar system; this week I added entering solar systems to the feature list.
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Work on the warp engines has progressed nicely, including some improvements to the warp stars effect.
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Navigation Screen I've begun work on a new screen used for navigation.
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This post is the second in a series that describes a complete 5 hour mission that I wrote when I worked at the Christa McAuliffe Space Center.
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The Flight Control card is mostly complete!
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This post is the second in a series that describes a complete 5 hour mission that I wrote when I worked at the Christa McAuliffe Space Center.
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I've officially began working on the Flight Control station.
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This post is the first in a series that describes a complete 5 hour mission that I wrote when I worked at the Christa McAuliffe Space Center.
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This week I made more progress on getting crew stations sorted out.
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I've decided that I'm going to be building out crew controls for moving the player ship around.
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This week’s essay is a bit of a self-reflection, and perhaps second-guessing, on my goals for Thorium Nova.
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This week I continued building out the Flight Director star map.
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These past few weeks, I’ve been working on the core screen for the Flight Director.
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I've already done a lot of work on the Flight Director Star Map core screen.
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Ken Bretschneider is living his best life.
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There's been a bit more progress on the star map.
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I'm trying something new this week - an interview with a Flight Director.
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This week has shown massive progress.
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I talked before about what Thorium Nova will keep from Thorium Classic.
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I started working on the PID (proportion, integral, derivative) control system which will work with the rotation and acceleration of the ship to get it in the desired location.
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We’ve talked a good bit about how the ship speeds up and manages that speed.
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I continue to make progress on the simulation processes.
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When I used to work at the Christa McAuliffe Space Center in Utah, it was during the Center’s golden age.
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I've begun developing the underlying systems which will run the simulation of everything in Thorium Nova.
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This essay is going to dive into some technical topics.
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As I've said before, not much to report.
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Design is all about making decisions and understanding the consequences of those decisions.
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This week continued work on the backend systems which will drive movement in the Starmap.
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One of the most exciting things about Thorium is how much can be configured.
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Like I mentioned last week, there won't be many tangible updates.
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If Thorium Nova is going to be a compelling narrative game, it’s going to need a compelling storyline.
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Like I mentioned last week, my goal for this week was to add moons and a measurement tool.
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Thorium Nova is a completely new take on spaceship bridge simulators, but that doesn’t mean it doesn’t have anything to learn from Thorium Classic.
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I've completed most of the preliminary work on the starmap editor.
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When you’re in space, you would expect to see the majestic sights of stars and planets, nebulae and other celestial objects.