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  1. v0.32.0

    In-demo nudges

  2. v0.31.0

    Demo builds

  3. v0.30.0

    Every empire now has a unique building – a stronger replacement for a standard building, arriving in the early game Rome: Forum (Marketplace) – +2 gold, +1 production Greece: Academy (Library) – +2 research, +1 culture Egypt: Obelisk (Temple) – +2 culture,

  4. v0.29.0

    Fixed the “What’s new” release notes being unusable with a gamepad – the right stick scrolls the notes, A continues, B dismisses Fixed the first-launch Terms screen being unusable with a gamepad – checkboxes and the accept button are now navigable Steam D…

  5. v0.28.0

    The units sidebar, Cities screen, Empire screen, gold breakdown, and Annhexopedia can now be used with a gamepad – the d-pad or left stick moves the highlight, A activates (jump to a unit, open a city, switch government, open an article), the right stick…

  6. v0.27.0

    New AI difficulty: Brutal, between Hard and Deity The AI improvements in this release made every difficulty play sharper, so the old Hard tuning now lives at Brutal: bonus yields, a free starting technology, faster expansion, near-parity war declarations,…

  7. v0.26.0

    New wonder: The Parthenon Unlocked by Theology +3 culture per turn in the city where it is built The city’s borders immediately expand one level when construction completes Your story so far videos now end with a fade to black and the Annhexation title ca…

  8. v0.25.0

    Added support for “Story so far…” that will generate a video / visual history of your game and decisions - produces a timelapse video Can be invoked at any time Appears as an option as you enter a new era Appears as an option when you win a game Fix for p…

  9. v0.24.0

    Animation for science victory Animation for nuclear attacks Fixed an issue where the AI would stack units in some situations Fixed an issue where combat highlights would be shown when not valid - generally involving naval units Tightened AI for naval units

  10. v0.23.0

    Tile buying for players (this got missed from the previous update) Significant improvements to the hard and deity variants of the AI

  11. v0.22.0

    Tips / game guidance present themselves on a players first game Production queues for cities Player can now buy tiles around a city once they’ve researched currency Automated workers Improved visibility of empire borders Reworked UI styling (Optional) ant…

  12. Major update (July)

    Firstly apology for the absence - I was on holiday and then sick for a couple of weeks which combined meant a good time away from the keyboard.

  13. v0.19.0

    Active unit list grouped by location City management screen now, optionally, closes on build select Added some personality into the diplomacy system Fix for highlighting of combat targets when melee units are fortified Fix for the AI oscillating units that

  14. Early Access Begins

    I quietly slipped the game into early access about a week or so ago - no fanfare just wanted some early feedback on the basics.

  15. v0.18.0

    Option to hide obsolete units from the production queue AI can now utilise air power Added aircraft carrier - high defence, limited offence, can house 3 planes Improved interception of air attacks - can now choose what units to use to defend against an at…

  16. v0.17.0

    Gamepad support Propose peace options in diplomacy systems Simplified research tree view Movement highlights now exclude enemy territory when not at war (engine previously blocked moves but the UI would indicate they were possible) Added a “moving dots” a…

  17. v0.16.0

    Initial early access release.

  18. Early Access Update

    Quick update on early access - its going to be delayed another couple of days I’m afraid.

  19. Steam Deck Support

    I love my Steam Deck.

  20. Early Access Approaches

    Update: I’m pushing the early access date to Tuesday 26th - I’ve not been that well the last few days and as a result I’ve not managed to clear off some important tasks (things like the Steam store page, final play testing).

  21. Custom Games

    I suspect I’m like many historical 4X players in that I often want to play on a particular type of map, be that mountainous, islands, a desert etc. etc.

  22. Terms and Conditions

    These terms govern your use of Annhexation (“the Game”), made by James Randall.

  23. Privacy Policy

    This policy explains what data Annhexation collects and what happens to it.

  24. AI and End of Life

    There are obviously super strong opinions around the use of AI in game development and so I want to be transparent about how and for what I have used AI during the development of Annhexation.

  25. Progress Update

    I’ve spent the last week or so mostly on the AI systems and its starting to play an OK game.

  26. Introducing Annhexation

    Never quite sure how to introduce a new project or product but I figure I’ll just dive into it with the what and why.