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I'm feeling pretty vindicated on behalf of my fourteen-year-old self.
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I often find myself writing a function that internally defines a struct just so I can implement a trait on it and return that type as an impl Trait.
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Lately I've been talking to a few people about whether it might be possible to replace the Pin wrapper in Rust with a new Move trait.
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One of the big priorities for the Rust Leadership Council has been to determine the "shape of Rust."
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There are currently two competing designs for async iteration traits for Rust.
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When I last wrote about async cancellation in Rust, I touched briefly on the question of how cancellation interacts with panic.
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While doing some housekeeping on my blog over the weekend, I can across an ancient post by Patrick Walton.
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We had a fun discussion in #t-lang about possible new syntax for declaring functions in Rust.
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One of the items on our Async 2027 Roadmap is to come up with some kind of asynchronous cleanup mechanism, like async Drop.
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If you've been doing async for a while, you've probably heard someone say something like "the compiler takes an async function and converts it to a state machine."