Creează un cont pentru a te abona la acest blog și a-i urmări articolele pe pagina Lectură.
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There are many articles on this specific topic, but I can’t stop thinking about it.
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This post has been kindly provided by Renata Hirota and originally appeared on her blog.
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https://youtu.be/VtF1gbEE5iE
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https://youtu.be/RhQPcfRipFQ
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After seven blog posts (and about six months of real time), we can finally get into some grounded worldbuilding.
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https://youtu.be/yvVzYxDvcSg
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In the first part of my worldbuilding series, I said that I was going to take the top-down approach, i.e., start from the birth of the universe and zoom in later.
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After my last post’s overview of Unarian history, it’s finally time to talk about the setting’s magic system.
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Last time, I wrote about the eight sapient species that populated the world of Unaria.
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In Worldbuilding pt. 03, I created the physical world of Unaria, maps and all.
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In Worldbuilding pt. 02, I created basic concepts for the eight gods of my new setting: The Gifted, The Willed, The Pure, The Just, The Thriving, The Fervent, The Great, and The Tireless.
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Previously, in Worldbuilding pt. 01, I wrote about the creation of the universe and the forces involved in that process.
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Can we all agree that D&D alignment is… Weird?
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I’m creating a new world.
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https://www.youtube.com/watch?
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One D&D’s fourth playtest packet came out earlier today, featuring new versions of the Druid and the Paladin classes.
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In my previous post, I’ve outlined some of my issues with magic items as implemented by D&D 5E and two possible solutions for them.
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I have a few gripes with D&D’s magical gear.
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https://lente.dev/en/posts/randomness-css/
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Hey, there!