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Articole: 6
  1. VBD’s per-vertex 3×3 solve already gives the locally optimal descent direction — there is no leverage left inside a single block.

  2. A practical primer covering exactly the quaternion operations used in rigid body simulation, with reference to the Newton AVBD implementation.

  3. This post derives the per-vertex 3×3 Hessian block for the stable Neo-Hookean tet material under VBD-style block Gauss-Seidel, and shows how it lands as an unconditionally PSD expression with no clamp or eigenvalue projection required.

  4. In the VBD paper (SIGGRAPH 2024), we briefly discuss extending Vertex Block Descent to rigid body simulation.

  5. Vertex Block Descent (VBD) is a physics solver we published at SIGGRAPH 2024 for elastic body dynamics.

  6. Welcome to My Blog

    Welcome to my blog!