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With Cadastre and RAM out the door, I've been noodling on which projects to push forward to something like completion this fall.
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This post is also a shameless plug that Cadastre and RAID Array Mischief are available at my itch page, feel free to pay what you want and let me know what you think!
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I comically misunderstood a question in an advice channel earlier today, but my misunderstanding gave me a few ideas of fun ways to use treasure maps as hooks to facilitate play.
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This past week I read Otessa Moshfegh's Lapvona (link opens to bookshop.org), a surrealist novel set in the titular petty, pre-modern, European fiefdom of Lapvona.
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A couple of days ago, my friend Isaac at Afraid of Encounters prompted one of our group chats with a fun prompt from Bluesky.
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I had the great privilege of facilitating a few games of The Wax Marches this week!
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Land surveying is one of my favorite frames for a true-to-life adventure.
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Thrilled to celebrate a year of the TBR blog with a live playtest!
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There is a concept in set theory called cardinality which refers to the number of individual objects in the set.
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I finally broke through my mental block on preparing the ashcan copy of Honeybees, so here is some more progress on the "Before Play" part of my outline.
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When winter settles over your beehive home, the pace of life in the hive slows to a crawl.
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Something I didn't realize before I plunged into the tabletop blog scene is that the term "game design" is fraught.