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Hey y’all.
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I very much like luck mechanics.
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I am obsessive about mechanical systems in tabletop role playing games.
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So, I'm currently working on a TTRPG, which shouldn't really come as a major surprise to anyone.
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By now, everyone who is deeply in the TTRPG development sphere knows what a clock is in the context of TTRPGs.
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I have long been of the opinion that binary success in TTRPGs is not ideal for generating interesting situations when playing.
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This one has been a long time coming.
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At the start of the game/battle, shuffle a 54 card deck and place it on the table.
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WHEN YOU TRY TO GERRY-RIG, REPAIR, OR COMBINE ITEMS roll 2d6 - the number of items included in the process, + the number of tools that you have on hand to aid in the process.
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Before you roll, ask the following questions of the attacking force’s situation: For each “yes” answer, add 1 positive die to the pool.