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This is our first guest submission for my Friday Encounter column.
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No, I'm not dead.
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When I started blogging about The Saga of the Ortegids last year, I intended to conclude the project with a thesis statement of sorts.
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If you haven't read the Nintendo Power handbook, do yourself a favor.
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Here's an encounter I used in a recent session.
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With the Year of the Barbarian drawing to a close, I can't deny that the biggest project it's seen has been The Saga of the Ortegids - my attempt to construct a tabletop-friendly setting based on the original Dragon Quest trilogy as depicted through the g…
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A bit of a belated Christmas special for this week's Friday Encounter.
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It's been a while since I posted anything on this blog.
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Following up with the theme I've been on for the last few Friday Encounter posts, here's a simple puzzle I used in a recent session.
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Our gazetteer of the world(s) of The Saga of the Ortegids is pretty much complete.
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Following on from my last Friday Encounter, here's another dungeon puzzle I've used in a recent session.
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I've discussed the distinct phenomenon of British fantasy gaming in the 70s and 80s - a movement that had its own tropes and conventions quite different from that across the Atlantic.
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Here's a fairly simple dungeon puzzle I used to great effect at my last session.
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This encounter is to be used if the PCs decide to stop at an inn, whether that be along the road or in a town.
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I first shared this post to the OSR subreddit seven years ago, long before I had a blog.
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This encounter definitely isn't for everyone, and that's okay.
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Don't ask why.
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Just a quick worldbuilding post today on the calendar system I use for my main campaign setting.
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To round out my posts statting up magic items from the first two Dragon Quest games for The Saga of the Ortegids, here's a few magic items from Dragon Quest III.
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This encounter could be used in a dungeon, at a site in the wilderness, or maybe even in a town - preferably in some run-down house tucked away in a dark alley out of sight.
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Continuing off my last post, here's a few more magic items for The Saga of the Ortegids, each based off items that debuted in Dragon Quest II.
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The original Dragon Quest doesn't have a lot of notable magic items, but there's definitely enough for us to work with - and what's there is iconic enough to frequently show up in later games.
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Now that I've finished documenting every major location in the original Dragon Quest trilogy for The Saga of the Ortegids, my next priority is going to be statting up a few magic items from the games.
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As ridiculous as this will sound, this idea came to me in a dream.
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Art by Zara Alfonso This encounter is, admittedly, a bit specific to the Lunar Lands.