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I’ve spent the past eight months or so preparing a course of three lectures on puzzle game design, and those are now publicly available.
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Grzegorz Bednorz (the composer for Taiji) just released an in-depth video essay covering much of what we did for the soundtrack in Taiji, as well as similar musical techniques in other games.
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It’s hard to believe that it’s already been three whole years since Taiji originally released.
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Taiji will be coming to Nintendo Switch (finally) on February 25th 2025.
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I’m happy to announce that Taiji is coming to Steam and Itch on September 9th, 2022.
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Very short update, but I wanted to keep things alive around here.
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Today I finally finished up the ending related stuff I’ve been talking about for months.
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This post was adapted from an answer to one of my playtesters questions: What methods do you usually use to design this game’s puzzles, and which of those methods do you think lead to the best (most enjoyable?)
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I recently finished one of the two biggest remaining tasks on the to-do list and I’ve been celebrating a bit by working on some less important polish related things.
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Well, I didn’t get a trailer done before the new year, but things are still chugging along.