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This project was inspired by breadboards: they are used for both learning, and experimenting, allow for very fast iterations, and tap into our spatial reasoning.
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HHANN was created to fill a basic need of being able to draw on top of the screen.
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Memex has become a kind of holy grail for information workers, never-built tool which inspired the web and hypertext back in 1945.
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Archivist is a set of tools for archiving and exploring of reference materials.
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Nótt contains six independent loops, up to 8 seconds long, including speed control, sublooping, reverse playing, and custom granular mode.
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volume-brush is a volumetric brush implementation, inspired and adapted from toxiclibs.
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Modeler is a CSG modeling library for React, and a cli helper tool.
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End-User Programming
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Dacein is an experimental creative coding IDE combining few different ideas together: functional creative coding library time travel abilities livecoding editor direct manipulation It borrows heavily for Processing, p5, and React.
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Dacein is an experimental creative coding IDE combining a few different ideas that I've been thinking about: functional creative coding library time travel abilities livecoding editor direct manipulation It was created during January and February 2019 as a
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I was quite tired after last year, where I worked on monthly projects and pushed hard to publish something every month.
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hiccup-sdf is set of open source tools made for creating, displaying and exporting 3d models made with SDFs.
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I've built my own window manager for macOS that gives me layout-based automatic tiling.
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sketchbook-cli is a tool for organising, editing and displaying code-based sketches in real-time.
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editable-cli is a command line tool piggybacking on observable internals which provides file-based interactive notebooks.
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I collaborated with Humanitarian OpenStreetMap to design and build an online tool for tracking changes made to OpenStreetMaps map layers.
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CRLN is an experiment in bending curl noise on the GPU (desktop Chrome only).
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MNTN is a small experiment in creating procedural mountains.
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Building my own Monome has been the last of my monthly projects in 2017.
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I've built two DIY Monome clones as last project of my 2017 one-project-a-month challenge.
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I’ve been debating getting a 3D printer for quite some time, I thought that I might not use it that much to justify the expense.
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Learning Haskell was one of my one-project-a-month projects in 2017.
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Haskell has been on my to-learn list for a long time, I was interested in a different approach to functional programming than LISP, and was ready to give strong typing a chance.
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DAS-UI is an experimental domain-agnostic keyboard-based visual programming language with JavaScript backend.
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DAS-UI is another node-based experiment (after SDF-UI) that I've built during my one-project-a-month meta-project in 2017.
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I spent July 2017 teaching three weeks of different creative technology workshops during summer program at Skyrock Projects in Taipei.
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Neutron is self-contained node & npm application made for quick prototyping and teaching.
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Neutron is a self-contained node & npm application made for quick prototyping and teaching.
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ReasonML is new syntax and toolchain for working with Ocaml, supported by Facebook.
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Timav ("chronology" in Volapük) is a tool for analysing time tracking data collected in Google Calendar.
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Timav is a tool for analysing time tracking data collected in Google Calendar.
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Parametrium is a parameter space explorer for P5.js sketches.
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Parametrium is a parameter space explorer for P5.js sketches.
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Wallgen is an evolutionary wallpaper generator using genetic algorithm to create never ending list of abstract ambient wallpapers.
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Wallgen is an evolutionary wallpaper generator, using genetic algorithm to create never ending list of abstract ambient wallpapers.
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SDF-UI is a node-based DSL for generating complex shapes using SDF, GLSL and WebGL, that I've build in January 2017.
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SDF-UI is a node-based DSL for generating complex shapes using SDF, GLSL and WebGL.
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I've spent last two months of 2016 teaching intensive eight week creative coding course at OFCourse in Shanghai.
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I collaborated with Bare Conductive in building software for Pi Cap which brings capacitive sensing known from their TouchBoard to Raspbbery Pi.
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I created unique hardware, and custom software, which let Piotr Bejnar play a concert on human heartbeats.
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glsl-auto-ui is an experiment in automatically generating UI components for DAT.GUI using GLSL uniforms.
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I collaborated with Variable studio and Squint Opera to build online interactive application showing the next 50 years of London development.
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I collaborated with Variable studio to create visualisation showing all Android device users, for the opening I/O keynote delivered by Sundar Pichai on 2015 Google I/O.
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I've built an interactive installation for 20th Kids Art Biennale, for exploring the city of Poznań through field-recordings made by children.
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Kinect2OSC is a small application for receiving and transmitting data from Kinect 360 through OSC.
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LoopPI is a standalone four track audio looper made with Raspberry PI, ChucK and Node.js.
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I collaborated with talented Rafał Zapała on his Sensorium installation, based on the idea of biofeedback from the viewer.
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EEG2OSC was created for Rafał Zapała's Sensorium project.
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I collaborated with talented Marek Straszak on interactive audio art piece, built for Art+Bits festival in 2014, and later exhibited at WRO Biennale 2015, the biggest Polish new-media art biennale.
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I created a generative logo, working in close collaboration with La Moulade design studio.