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Articole: 35
  1. Rhythm games

    Staying fit is important for health reasons, but I don’t particularly enjoy exercising for its own sake.

  2. Scuba diving

    I wanted to try out scuba diving for a while.

  3. Three AI projects

    Recently, I built three small AI-related projects.

  4. A year of Jane Street puzzles

    Jane Street is a hedge fund with a strong puzzle culture.

  5. Gaudi guide

    When visiting New Zealand a few years back, we stumbled upon Urbantics scavenger hunt.

  6. Electronics

    The last time I had contact with electric currents was during physics class in high school more than a decade ago.

  7. ATC game

    I find the work of air traffic controllers fascinating, scary, and powerful as they can move the planes with the power of their voices.

  8. Multiagent algorithms are not in the mainstream focus nowadays, in particular, LLM development rarely incorporates them.

  9. LLM says buttons

    The default interaction method used with contemporary Large Language Models (LLMs) is a text chat: user asks a question, LLM gives an answer.

  10. Turing Machine game

    I recently found a copy of a Turing Machine game under a Christmas tree.

  11. The internet typically relies on a client-server model, where a server hosts websites or applications, and users access them through their devices.

  12. Humanity is making art since the dawn of time.

  13. Android apps

    Mobile devices currently generate most of the traffic on the Internet, with Android being the most popular mobile operating system.

  14. Importing 3D characters workflow

    In my point-and-click adventure game, I use 3D characters.

  15. Environment design in Blender

    Recently, I got into creating 3D environments in Blender.

  16. Cloud computing

    In recent years, cloud computing became very popular: it is both used on single pages with CVs and governments’ apps worth hundreds of millions.

  17. Geometry nodes

    Blender recently introduced a new way of manipulating 3D meshes: geometry nodes.

  18. Bézier curves and 3D modelling

    To improve my 3d modeling skills in Blender, I made models for a set of chess pieces.

  19. Historia jednej paczki

    Here goes a story of a package with private items that I sent before moving from Switzerland to Poland.

  20. Physically-based rendering: materials

    3D scenes consist of objects, each of which has a shape and a material.

  21. Physically-based rendering 101

    After watching one of the Two minute papers videos: a short video summary of a research paper made by ‪Károly Zsolnai-Fehér‬, YouTube algorithm suggested I should watch the rendering course of the same author next.

  22. Easy-to-use text-to-speech

    Adventure games, the genre I like, tend to contain a lot of talking.

  23. Learning Blender

    When I was doing the graphics for the T.I.M.E stories expansion, I tried out various workflows for creating the content.

  24. At the end of last year, I made a fan time stories scenario.

  25. Life after MIM UW analysis: making of

    I did a Masters in Computer Science at MIM UW in Warsaw, Poland.

  26. Tax residency for fun and profit

    Tax rules, which describe what portion of one’s profit needs to pay to the government, are famously complex.

  27. Compressed inserts for board games

    Board games are often sold in boxes that are bigger than necessary to fit the game elements.

  28. Digital painting exercises

    I think I am learning the quickest when doing a sequence of well-defined challenges of appropriate difficulty.

  29. Choosing game engine

    The idea of telling stories interactively through video games is appealing to me.

  30. Starting with digital painting

    Having drawn a lot of black-and-white ink sketches, I have now moved to draw digitally.

  31. Ever since I got T.I.M.E stories for Christmas a couple of years ago, I was planning to make a fan scenario.

  32. Rushing through Proko courses

    After finishing Drawabox, I tried to learn drawing the human figure with the Proko courses.

  33. Drawabox: 14 months later

    In May 2019, I decided to learn how to draw.

  34. Digital version of T.I.M.E stories

    T.I.M.E stories is a cooperative board game where the players take the role of agents, who remotely control the avatars which are put in some turbulent moment of history to prevent spacetime disintegration due to events not going according to the historic…

  35. --init

    In this post I am just testing various features of the blog.