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We've covered I11: "Needle" By Frank Mentzer on this blog before back in Feburary 2019.
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It's not rocket Science to set up a balanced Osr campaign using Troll Lord Games Castles & Crusades with Amazing Adventures role playing games.
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World War II has just ended a few years ago after the events of the Fall of Berlin.
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Adapting the classic module UK1: Beyond the Crystal Cave to Adventurer Conqueror King System II (ACKS II) creates a unique gameplay experience.
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This post picks right up fromOSR Classic Module Commentary - Deeper Integration of B1 In Search of The Unknown By Mike Carr Into the Hyperborea Rpg - D100 Random Sword & Sorcery magical and Arcane treasures Table The party is known in the low taverns of K…
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Combining NUELOW Games supplements with Troll Lord Games' Amazing Adventures (whether running the SIEGE Engine or the 5E variant) provides a unique framework for running pulp-adventure, weird fiction, retro-sci-fi, and horror campaigns.
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In the surreal, biomechanical horror setting of Wretched New Flesh (published by The Red Room / Wretchedverse), magic fuses dark fleshcraft, cybernetic decay, systemic body horror, and digital/organic corruption.Here is a full d100 table of Necromantic Ca…
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Running B10: Night’s Dark Terror using ACKS II (Adventurer Conqueror King System II) for core campaign/economic mechanics and layered with Bloody Arduin (ABA) for critical hits, gonzo magic, and raw lethality produces an unforgettable hybrid.ACKS II suppl…
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Here are D100 Random Nautical & Sea Life Encounter Tables tailored specifically for Castles & Crusades (C&C).These tables are split into four themed d25 sub-tables (or usable as a combined 1–100 master roll) to give you appropriate encounters based on whe…
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White Box: Pirate Adventures, authored by James M.
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Here is a d100 Dinosaur and Prehistoric Creature Encounter Table specifically designed for Troll Lord Games’ Amazing Adventures RPG (the SIEGE Engine multi-genre pulp system).
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Here is another detailed, ready-to-play black market concept for your Warriors of the Red Planet (WotRP) & Adventurer Conqueror King System II (ACKS II) campaign, focusing on the dark trade of ancient hyper-technology and forbidden genetics.
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Originating from Fawcett Comics' America's Greatest Comics #1 (1941) created by Don Rico, the Death Battalion is a classic Golden Age super-criminal syndicate.
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Combining Castles & Crusades (C&C) and Swords & Wizardry (S&W) is one of the easiest cross-system integrations in the Old School Renaissance (OSR) space.
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Here is a d100 encounter table tailored for a Sword & Sorcery Lovecraftian setting—a world of pulp action, ancient decadent empires, strange magic, cosmic horror, and bronze/iron-age brutality.NECRONOMICON TOME FRAGMENT The Spawn of Cthulhu By Mr.Zarono U…
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White Box Quarterly, Issue #4 is a digital tabletop RPG zine published by Barrel Rider Games (designed by James M.
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Adapting C.L.
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Talismundia Region 05: The Shattered Realm Map is the fifth release in a nine-part regional hex-map series by James Mishler Games, designed for classic fantasy Old-School Revival (OSR) tabletop role-playing games and tailored for the Shadowdark RPG system.
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Adapting The Adventures of the Galaxy Rangers—the classic 1980s space-western anime/cartoon—to the Cepheus Engine (or Cepheus Deluxe) brings a high-action, retro-futuristic, space-western campaign setting to your table.Setting Overview & WorldbuildingThe…
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Here is a comprehensive D100 table designed for low-fantasy, grim, and cosmic Sword & Sorcery adventures.
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Integrating NUELOW Games supplements (published by Steve Miller) with Troll Lord Games’ Amazing Adventures creates a fast-paced, high-concept pulp comic book campaign.
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Here are complete Cepheus Engine stat blocks and character profiles for the three central figures of New Texas, formatted using standard Cepheus Engine / OGL 2D6 conventions.Marshal BraveStarr"Eyes of the Hawk, Ears of the Wolf, Strength of the Bear, Speed
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Here is a comprehensive d100 Hex-Crawl Lost City & Lost Peoples Generator formatted for Troll Lord Games’ Amazing Adventures RPG (Siege Engine system), set in Edgar Rice Burroughs' prehistoric inner world of Pellucidar.
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Grand Safari is an adventure supplement published by Independence Games, written by John Watts (with cover art by Bradley Warnes).
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Integrating the rigorous economic and political framework of Adventurer Conqueror King System II (ACKS II) into Arduin brings concrete structure, logistical weight, and long-term domain gameplay to David Hargrave’s notoriously gonzo, high-lethal, high-mag…
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Just beyond the shattered ice-shoals of the Gulf of Jhrom, lies the mist-shrouded island known to local fishermen as Skerry-of-the-Lost.
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Here is a d100 random treasure table tailored for Sword & Sorcery campaigns (e.g., Hyperborea, Worlds Without Number, ACKS II, or classic OSR systems).
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The following d100 table compiles random encounters, dark works, uncanny phenomena, cult practices, and mythos artifacts associated with Shub-Niggurath—the Black Goat of the Woods with a Thousand Young, cosmic matriarch of monstrous fertility, primeval co…
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Here is a d100 random encounter table specifically formatted for Troll Lord Games’ Amazing Adventures RPG (Siege Engine system), calibrated for Edgar Rice Burroughs-inspired Pellucidar & Prehistoric Inner Earth expeditions.
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In the classic planetary romance tradition of Leigh Brackett and C.L.
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Set off the northern coast of the continent of Hyperborea, just beyond the shattered ice-shoals of the Gulf of Jhrom, lies the mist-shrouded island known to local fishermen as Skerry-of-the-Lost.
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Adapting Bill Mantlo and Michael Golden’s Micronauts into the Cepheus Engine (the OSR 2d6 sci-fi system derived from Mongoose Traveller 1e) creates a high-concept space fantasy campaign where heavy military logistics meet subatomic cosmic horror.Cepheus E…
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Integrating Adventurer Conqueror King System II (ACKS II) by Alexander Macris with David A.
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OSR Commentary - A brief Overview of the Advantages & Disadvantages of the Cepheus Engine rpg System
The Cepheus Engine is an open-source, 2d6-based Tabletop RPG core system derived from the Open Game License (OGL) System Reference Document of 1st Edition Mongoose Traveller.AdvantagesOpen-Source Freedom (OGL/ORC): Because Cepheus Engine was designed as a…
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Published in October 1993 and designed by David "Zeb" Cook, the Book of Artifacts (TSR 2138) is one of the definitive hardcovers of the Advanced Dungeons & Dragons 2nd Edition era.
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Here is a d100 random encounter table for traps, hazards, and magical snares designed for planar travel, divine realms, lower planes, and ethereal reaches.d100 Planar Traps and Snaresd100Trap / Snare NameVisual & TriggersEffect & Mechanics01–03Chronal Loop
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The Weaponers of Qward are a legendary comic book antagonist force—originating from the anti-matter universe opposite Oa—adapted here as an ultra-high-tech, autocratic military faction for the 2D6 Sci-Fi Tabletop RPG system (Cepheus Engine / Traveller SRD…
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A random encounter table for Pellucidar, Edgar Rice Burroughs’ hollow earth setting, captures a world of perpetual noon, no horizon (the ground curves upward), and prehistoric megafauna alongside strange sapient tribes.D100 Pellucidar Encounter TableRoll…
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Created by Will Eisner (and later written/drawn by artists like Nick Cardy and Klaus Nordling), Lady Luck (Brenda Banks) debuted in The Spirit Section (June 1940).
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Adapting the 1986 B-movie classic Night of the Creeps into the Cepheus Engine RPG frames the scenario as a bio-hazard or alien parasite outbreak on a low-tech frontier world, an isolated starport, or an orbital station.
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Here is a d100 random encounter table designed for a high-octane 1930s pulp adventure, optimized for Amazing Adventures (using SIEGE Engine / d20 OSR math) while drawing on the tropes, villains, and modules of the Pulps.
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Combining Dave Hargrave’s gonzo, over-the-top Arduin Grimoires with the rigorous, simulationist campaign structures of Alexander Macris’s Adventurer Conqueror King System II (ACKS II) turns chaotic high-fantasy into a highly functional campaign world.
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Adapting X4 Master of the Desert Nomads (David Cook's classic B/X D&D module) to Hyperborea RPG (3rd Edition / Astonishing Swordsmen & Sorcerers of Hyperborea) requires translating a classic Middle Eastern-style desert trek into a pulp, sword-and-sorcery…
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Frank Mentzer did not create the original B/X (Basic/Expert) rules—those were edited by Tom Moldvay (Basic, 1981) and David "Zeb" Cook (Expert, 1981).In 1983, Frank Mentzer revised and expanded B/X into what is officially known as the BECMI edition (Basic,
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The shadow of the Old Serpent falls long across dark temples, forgotten tombs, and decadent city states.
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Mixing the extreme gonzo high-fantasy of Dave Hargrave’s Arduin with the domain-scale, hyper-structured mechanics of Alexander Macris’s Adventurer Conqueror King System II (ACKS II) creates a volatile blend: absurd, lethal hazards cross-referenced with ex…
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Running T1-4: The Temple of Elemental Evil (AD&D 1E) using Adventurer Conqueror King System II (ACKS II) requires reading the first part of this blog post OSR Commentary - Running T1-4: The Temple of Elemental Evil (AD&D 1E) by Gary Gygax With Frank Mentz…
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One of the OSR campaigns that I've been tossing around is a Weird War II Amazing Adventures campaign setting.
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Merging the high-science fantasy sword-and-planet flavor of Warriors of the Red Planet (WotRP) with the rigorous domain economics, supply chains, and law enforcement mechanics of Adventurer Conqueror King System II (ACKS II) creates a compelling, highly v…
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Alien Threat Profile: Klowns (Killer Klowns from Outer Space)Klown (Standard Outer Space Klown)Attributes: STR 11 (+1), DEX 09 (+0), END 12 (+2), INT 07 (-1), EDU 02 (-2), SOC 01 (-2)Skills: Athletics 1, Deception 2, Gun Combat (Slug/Energy) 2, Melee (Una…