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  1. We've covered I11: "Needle" By Frank Mentzer on this blog before back in Feburary 2019.

  2. It's not rocket Science to set up a balanced Osr campaign using Troll Lord Games Castles & Crusades with Amazing Adventures role playing games.

  3. World War II has just ended a few years ago after the events of the Fall of Berlin.

  4. Adapting the classic module UK1: Beyond the Crystal Cave to Adventurer Conqueror King System II (ACKS II) creates a unique gameplay experience.

  5. This post picks right up fromOSR Classic Module Commentary - Deeper Integration of B1 In Search of The Unknown By Mike Carr Into the Hyperborea Rpg - D100 Random Sword & Sorcery magical and Arcane treasures Table The party is known in the low taverns of K…

  6. Combining NUELOW Games supplements with Troll Lord Games' Amazing Adventures (whether running the SIEGE Engine or the 5E variant) provides a unique framework for running pulp-adventure, weird fiction, retro-sci-fi, and horror campaigns.

  7. In the surreal, biomechanical horror setting of Wretched New Flesh (published by The Red Room / Wretchedverse), magic fuses dark fleshcraft, cybernetic decay, systemic body horror, and digital/organic corruption.Here is a full d100 table of Necromantic Ca…

  8. Running B10: Night’s Dark Terror using ACKS II (Adventurer Conqueror King System II) for core campaign/economic mechanics and layered with Bloody Arduin (ABA) for critical hits, gonzo magic, and raw lethality produces an unforgettable hybrid.ACKS II suppl…

  9. Here are D100 Random Nautical & Sea Life Encounter Tables tailored specifically for Castles & Crusades (C&C).These tables are split into four themed d25 sub-tables (or usable as a combined 1–100 master roll) to give you appropriate encounters based on whe…

  10. White Box: Pirate Adventures, authored by James M.

  11. Here is a d100 Dinosaur and Prehistoric Creature Encounter Table specifically designed for Troll Lord Games’ Amazing Adventures RPG (the SIEGE Engine multi-genre pulp system).

  12. Here is another detailed, ready-to-play black market concept for your Warriors of the Red Planet (WotRP) & Adventurer Conqueror King System II (ACKS II) campaign, focusing on the dark trade of ancient hyper-technology and forbidden genetics.

  13. OSR NPC's - The Death Battlalion For The Victorious Rpg & The Red Room's Belle Epoque Rpg

    Originating from Fawcett Comics' America's Greatest Comics #1 (1941) created by Don Rico, the Death Battalion is a classic Golden Age super-criminal syndicate.

  14. OSR Commentary Combining Castles & Crusades with Swords & Wizardry rpg

    Combining Castles & Crusades (C&C) and Swords & Wizardry (S&W) is one of the easiest cross-system integrations in the Old School Renaissance (OSR) space.

  15. A Deeper D100 Random Sword & Sorcery Lovecraftian Encounter Table For Cthulhu

    Here is a d100 encounter table tailored for a Sword & Sorcery Lovecraftian setting—a world of pulp action, ancient decadent empires, strange magic, cosmic horror, and bronze/iron-age brutality.NECRONOMICON TOME FRAGMENT The Spawn of Cthulhu By Mr.Zarono U…

  16. White Box Quarterly, Issue #4 is a digital tabletop RPG zine published by Barrel Rider Games (designed by James M.

  17. Adapting C.L.

  18. Talismundia Region 05: The Shattered Realm Map is the fifth release in a nine-part regional hex-map series by James Mishler Games, designed for classic fantasy Old-School Revival (OSR) tabletop role-playing games and tailored for the Shadowdark RPG system.

  19. Adapting The Adventures of the Galaxy Rangers—the classic 1980s space-western anime/cartoon—to the Cepheus Engine (or Cepheus Deluxe) brings a high-action, retro-futuristic, space-western campaign setting to your table.Setting Overview & WorldbuildingThe…

  20. Here is a comprehensive D100 table designed for low-fantasy, grim, and cosmic Sword & Sorcery adventures.

  21. Integrating NUELOW Games supplements (published by Steve Miller) with Troll Lord Games’ Amazing Adventures creates a fast-paced, high-concept pulp comic book campaign.

  22. Here are complete Cepheus Engine stat blocks and character profiles for the three central figures of New Texas, formatted using standard Cepheus Engine / OGL 2D6 conventions.Marshal BraveStarr"Eyes of the Hawk, Ears of the Wolf, Strength of the Bear, Speed

  23. Here is a comprehensive d100 Hex-Crawl Lost City & Lost Peoples Generator formatted for Troll Lord Games’ Amazing Adventures RPG (Siege Engine system), set in Edgar Rice Burroughs' prehistoric inner world of Pellucidar.

  24. Grand Safari is an adventure supplement published by Independence Games, written by John Watts (with cover art by Bradley Warnes).

  25. Integrating the rigorous economic and political framework of Adventurer Conqueror King System II (ACKS II) into Arduin brings concrete structure, logistical weight, and long-term domain gameplay to David Hargrave’s notoriously gonzo, high-lethal, high-mag…

  26. Just beyond the shattered ice-shoals of the Gulf of Jhrom, lies the mist-shrouded island known to local fishermen as Skerry-of-the-Lost.

  27. Here is a d100 random treasure table tailored for Sword & Sorcery campaigns (e.g., Hyperborea, Worlds Without Number, ACKS II, or classic OSR systems).

  28. The following d100 table compiles random encounters, dark works, uncanny phenomena, cult practices, and mythos artifacts associated with Shub-Niggurath—the Black Goat of the Woods with a Thousand Young, cosmic matriarch of monstrous fertility, primeval co…

  29. Here is a d100 random encounter table specifically formatted for Troll Lord Games’ Amazing Adventures RPG (Siege Engine system), calibrated for Edgar Rice Burroughs-inspired Pellucidar & Prehistoric Inner Earth expeditions.

  30. In the classic planetary romance tradition of Leigh Brackett and C.L.

  31. Set off the northern coast of the continent of Hyperborea, just beyond the shattered ice-shoals of the Gulf of Jhrom, lies the mist-shrouded island known to local fishermen as Skerry-of-the-Lost.

  32. Adapting Bill Mantlo and Michael Golden’s Micronauts into the Cepheus Engine (the OSR 2d6 sci-fi system derived from Mongoose Traveller 1e) creates a high-concept space fantasy campaign where heavy military logistics meet subatomic cosmic horror.Cepheus E…

  33. Integrating Adventurer Conqueror King System II (ACKS II) by Alexander Macris with David A.

  34. The Cepheus Engine is an open-source, 2d6-based Tabletop RPG core system derived from the Open Game License (OGL) System Reference Document of 1st Edition Mongoose Traveller.AdvantagesOpen-Source Freedom (OGL/ORC): Because Cepheus Engine was designed as a…

  35. Published in October 1993 and designed by David "Zeb" Cook, the Book of Artifacts (TSR 2138) is one of the definitive hardcovers of the Advanced Dungeons & Dragons 2nd Edition era.

  36. Here is a d100 random encounter table for traps, hazards, and magical snares designed for planar travel, divine realms, lower planes, and ethereal reaches.d100 Planar Traps and Snaresd100Trap / Snare NameVisual & TriggersEffect & Mechanics01–03Chronal Loop

  37. The Weaponers of Qward are a legendary comic book antagonist force—originating from the anti-matter universe opposite Oa—adapted here as an ultra-high-tech, autocratic military faction for the 2D6 Sci-Fi Tabletop RPG system (Cepheus Engine / Traveller SRD…

  38. A random encounter table for Pellucidar, Edgar Rice Burroughs’ hollow earth setting, captures a world of perpetual noon, no horizon (the ground curves upward), and prehistoric megafauna alongside strange sapient tribes.D100 Pellucidar Encounter TableRoll…

  39. Created by Will Eisner (and later written/drawn by artists like Nick Cardy and Klaus Nordling), Lady Luck (Brenda Banks) debuted in The Spirit Section (June 1940).

  40. Adapting the 1986 B-movie classic Night of the Creeps into the Cepheus Engine RPG frames the scenario as a bio-hazard or alien parasite outbreak on a low-tech frontier world, an isolated starport, or an orbital station.

  41. Here is a d100 random encounter table designed for a high-octane 1930s pulp adventure, optimized for Amazing Adventures (using SIEGE Engine / d20 OSR math) while drawing on the tropes, villains, and modules of the Pulps.

  42. Combining Dave Hargrave’s gonzo, over-the-top Arduin Grimoires with the rigorous, simulationist campaign structures of Alexander Macris’s Adventurer Conqueror King System II (ACKS II) turns chaotic high-fantasy into a highly functional campaign world.

  43. Adapting X4 Master of the Desert Nomads (David Cook's classic B/X D&D module) to Hyperborea RPG (3rd Edition / Astonishing Swordsmen & Sorcerers of Hyperborea) requires translating a classic Middle Eastern-style desert trek into a pulp, sword-and-sorcery…

  44. Frank Mentzer did not create the original B/X (Basic/Expert) rules—those were edited by Tom Moldvay (Basic, 1981) and David "Zeb" Cook (Expert, 1981).In 1983, Frank Mentzer revised and expanded B/X into what is officially known as the BECMI edition (Basic,

  45. The shadow of the Old Serpent falls long across dark temples, forgotten tombs, and decadent city states.

  46. Mixing the extreme gonzo high-fantasy of Dave Hargrave’s Arduin with the domain-scale, hyper-structured mechanics of Alexander Macris’s Adventurer Conqueror King System II (ACKS II) creates a volatile blend: absurd, lethal hazards cross-referenced with ex…

  47. Running T1-4: The Temple of Elemental Evil (AD&D 1E) using Adventurer Conqueror King System II (ACKS II) requires reading the first part of this blog post OSR Commentary - Running T1-4: The Temple of Elemental Evil (AD&D 1E) by Gary Gygax With Frank Mentz…

  48. OSR Campaign Slab - Amazing Adventures Rpg - Weird War II Campaign

    One of the OSR campaigns that I've been tossing around is a Weird War II Amazing Adventures campaign setting.

  49. Merging the high-science fantasy sword-and-planet flavor of Warriors of the Red Planet (WotRP) with the rigorous domain economics, supply chains, and law enforcement mechanics of Adventurer Conqueror King System II (ACKS II) creates a compelling, highly v…

  50. Alien Threat Profile: Klowns (Killer Klowns from Outer Space)Klown (Standard Outer Space Klown)Attributes: STR 11 (+1), DEX 09 (+0), END 12 (+2), INT 07 (-1), EDU 02 (-2), SOC 01 (-2)Skills: Athletics 1, Deception 2, Gun Combat (Slug/Energy) 2, Melee (Una…