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Articole: 30
  1. Count-down

    A platformer where your countdown affects the levels, activating and deactivating elements of it.

  2. Students Mental Health Analysis

    A data science project analyzing student survey data to uncover statistical patterns and environmental factors influencing student mental well-being.

  3. Traffic Flow Simulation

    A cellular automata traffic model analyzing vehicle density, speed fluctuations, and phantom traffic jams on multi-lane highways.

  4. Conway's Game of Life

    An interactive Python implementation of John Conway's cellular automaton with configurable initial grids and speed controls.

  5. Product Price Prediction

    An end-to-end machine learning project utilizing regression models to forecast e-commerce product pricing based on market features.

  6. ARP Poisoning Demo

    An educational cybersecurity tool demonstrating ARP cache poisoning, packet manipulation, and network traffic observation.

  7. Fire Spread Simulation

    A cellular automata simulation modeling dynamic wildfire propagation across terrain influenced by wind vectors, moisture, and fuel density.

  8. Image Comparison Application

    A desktop application for pixel-level visual comparison, structural similarity assessment, and difference highlighting between image files.

  9. Tiny Wilds

    A predator-prey simulation and real-time evolution sandbox with autonomous agents built in Godot 4 and PyTorch.

  10. Computer Vision & Attendance Systems

    A suite of Computer Vision tools, face recognition pipelines, gallery management, and automated student/staff attendance tracking applications developed during Student Researcher work.

  11. Honknarok

    Honknarok is a short, physics-based rage game set on a treacherous mountain path to Valhalla.

  12. Unity Tactical Grid Prototype

    A 3D turn-based tactical grid prototype built in Unity.

  13. IMG to ASCII Converter

    An interactive web application that converts uploaded images into customizable ASCII text art in real time.

  14. Fake It Till You Sink

    A co-op management-chaos game about running a cruise ship with friends, feeding passengers, keeping systems online, and surviving icebergs and escalating disasters.

  15. Unwanted Guest

    Worked as a full-time remote intern at Easewin Gaming Private Limited (Jan–Jun 2026), contributing to the prototype and early builds of this Steam-listed horror game.

  16. Unity UI API Demo

    A demonstration of connecting Unity UI elements with an external API.

  17. Exam Ninja

    A fun, Fruit Ninja-style Unity game where players grade flying exam papers by swiping across the screen.

  18. Unity TPC Stress Test

    A full-cycle QA project auditing Unity's Third-Person Starter Asset.

  19. Kernel Panic

    A 2-player co-op game about procedural miscommunication under pressure.

  20. GitHub Profile V-Pet

    A virtual pet that lives in my GitHub profile README.

  21. 3D Imitation Learning

    A Godot 4 and Python AI framework to dynamically train 3D agents using live demonstrations with a BC-to-PPO RL pipeline.

  22. ColdInfer

    A high-performance C-based inference engine optimized for fast local execution of machine learning models.

  23. GLTFast WebP Support

    An extension for the GLTFast addon in Unity to import GLTF/GLB files containing WebP textures, optimizing asset loading and memory usage.

  24. The Last Train Out of Here

    A 4-day GMTK Game Jam submission.

  25. BumperBlitz

    Physics-based package delivery meets pure vehicular chaos.

  26. Pkmn True-Scale AR

    A true-scale Pokemon Augmented Reality demonstration built in Unity using spatial surface tracking and realistic real-world asset scaling.

  27. Developing the water and lighting systems for Fake It Till You Sink has been an incredible deep dive into Unity's Shader Graph, custom HLSL, and render pipelines.

  28. Fake It Till You Sink - Devlog 1: The Foundations

    A first look at the cruise-ship chaos game, covering the core loop, systems, and early progress.

  29. 12 Rules to Follow in Scripting

    My cheatsheet/rulebook for writing clean, maintainable code.

  30. A story about making an interactive github profile with Woop the wooper