← Înapoi la Urmăritori

Cel mai recent articol

Ultima verificare

Urmăritori 0 urmăritori
Articole: 15
  1. Screen Tests

    When I began exploring the option of using generative AI to make this movie, I carried over many of the design decisions I had made months ago, when I was working in Unreal Engine: the apartment set layout, the look of the characters, a storyboard for eve…

  2. Constrained Generation

    In my last article, written about six weeks ago, I took a broad look at the gen-AI landscape and toyed with the idea of making the Sub/Object short movie using AI tools.

  3. Detour into Latent Space

    I'm plugging away at this project during a time when video production is rapidly changing.

  4. .FBX .USD .ABC .MDD .OBJ

    Lately I've spent a lot of time in Marvelous Designer simulating clothing.

  5. Mesh Diffusion

    My current mini-project is a promotional page for the Sub/Object short film.

  6. Hero Asset, Part 2.5

    I thought I might try to sell this laptop asset, so I went through the application process on Fab and learned a few things in the process.

  7. The simplest and most time consuming way to animate this movie would be to shoot reference videos and manually key-frame the whole thing.

  8. Hero Asset, Part 2

    Modeling in 3D isn't easy, but it is a simple concept.

  9. Protagonists

    Now that I've spent some time immersed in the world of 3D animation, I sometimes catch myself wondering why I never wanted to shoot a live-action movie to begin with.

  10. I moved to Tokyo in 2018, not knowing how long I would live here, and one of my goals was to make a no-budget short film during that time.

  11. Hero Asset, Part 1

    After the MetaHuman characters, the two most important assets in this movie are the cluster-computer and the laptop.

  12. Primitive Shapes

    Now that I have my shot list, I want to get into animating the characters as quickly as possible.

  13. In my last post about color management, I had decided to export my renders from Unreal Engine in the ACEScg color space.

  14. When I tell people that I am making a movie in Unreal Engine, they often ask about AI.

  15. My current project is to create a sequence for each of the roughly 150 shots in the movie.