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  1. better hex coordinates

    This post is about the notation system one uses for hexcrawls, so you probably know right away whether it's for you.

  2. just skip it!

    Sometimes the most logical in-world thing to happen wouldn't be the most interesting.

  3. so big even You can’t lift it

    Irate Frenchmen have been staging riots at Paris universities for mysterious Theory-guided reasons for far longer than “France” in any meaningful sense existed.

  4. So previously I've said that one nice thing about simulationist roleplay - more specifically, simulationist roleplay of someone who wants something that's hard for them to get - is that it naturally produces ludic and narrative pleasures, since both games…

  5. yeehaw! western sandbox generator

    Over on Wasteland F Smith's saloon cowpoke Anne came out guns blazin' against the ol' locus classicus (if you'll pardon my french) Boot Hill and the Fear of Dice, and my, it caused quite a tussle.

  6. seasons in Vrivmiya

    The Frithmy reckon twelve moons to the year.

  7. A cliche when talking about tabletop roleplaying is that "unlike other games, there is no win condition; you win if everyone has fun."

  8. five aspects of cleesh

    "Immersion" has too many different meanings, so I won't use it.

  9. gender in Vrivmiya

    Depending on how you count it, the Frithmy gender system has two categories (male and female), or three (men, women, and children and other barbarians), or four (men, children and other barbarians, sun women, moon women.)

  10. Graft onto your favorite skill system. assumptions Your intuitive impressions or gut reactions are something phenomenally external to you.