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I had a plan for seeing out of the costume that relied on ~ technology ~ ... however, ~ technology ~ had different plans, and I got to learn some USB gotchas the hard way.
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After the "let's print legs out of TPU" experiment failed, I moved forward to other parts of the costume.
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After a ridiculously long pause on my charr cosplay project, the efforts are resumed — and after a long while of only vaguely thinking about it, I actually start designing the thing.
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Recently, I was lifting 3D models from video games again.
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Slovenski prevod tukaj.
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And you can have it, too.
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As is becoming tradition, Amulet D20 — a fantasy community club I’m a part of — has been handed the execution of the mini painting contest on local convention (Na Meji Nevidnega; NMN) for the second year.
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While using willReadFrequently does make reading data from a 2D HTML Canvas faster, it significantly worsens overall performance if you also draw to canvas a lot.
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So here’s how the problem started.
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A while back, I’ve decided that I will make some videos about my projects and throw them on Youtube.