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Read Learning Game Development on realvjy's story
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Are we witnessing a massive explosion of new creators, or just an explosion of new customers buying creative output?
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Demystifying Unity's RectTransform with an interactive playground.
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Read A Serious Shift on realvjy's story
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Read Last Revision: Updates on Artist and Cat on realvjy's story
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Read Fixing Initialization Race Conditions in Godot with Signals on realvjy's story
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Read The Luxury of Being With Yourself on realvjy's story
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We are building a culture that rewards the illusion of experience over the reality of doing the work.
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Read Artist & Cat | Devlog #3 on realvjy's story
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Read A Beginning Without Certainty on realvjy's story
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Read Artist & Cat | Devlog #2 on realvjy's story
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Read Why Your First Launch Will Feel Like Failure on realvjy's story
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Read Unsure, But Still Curious on realvjy's story
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Read Artist & Cat | Devlog #1 on realvjy's story
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A look back at the year 2025 and the journey of realvjy.
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Notes from another year of indie building
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Read Artist & Cat | Devlog #0 on realvjy's story
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A personal look at why Expedition 33 deserved its Game of the Year sweep, and what its success says about focus, care, and modern game development.
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Read Before We Had Screens on realvjy's story
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Read Learning…-ish on realvjy's story
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Read From Unreal Dreams to Godot Beginnings - #1 on realvjy's story
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Read I Don’t Create for the Algorithm on realvjy's story
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Read Nights Without Light on realvjy's story
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A tiny team from Adelaide just shook the entire industry with patience, respect, and a $20 game.
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My journey from earning $10 as an electrician to starting my own creative studio.
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Read When Creativity Becomes Marketing on realvjy's story
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Read They Don’t Like You, They Don’t Dislike You on realvjy's story
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Read On Figma’s IPO Day, A Personal Thank You on realvjy's story
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Read Best Part Yet to Come on realvjy's story
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Read Building Figma Layout Manager: Made Kigen Documentation Layout Possible on realvjy's story
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Not every side project needs a business plan.
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We’re surrounded by AI-generated visuals, videos, and code — fast, slick, and impressive.
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A personal reflection on creativity, identity, and learning to let go.
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A goofy $5 game made by burned-out devs just sold 2 million copies — in under 9 days.
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Read The Ones I Forgot on realvjy's story
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A real-world guide to building a global licensing system for Figma plugins — with usage tracking, activation limits, and error handling built-in using the Lemon Squeezy API.
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They’re okay with you doing well — just not better than them.
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I was fully booked for years.
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I built Kigen, a Figma plugin that helps you generate design system foundations—colors, typography, spacing, radii, and more—so you don’t have to start from scratch every time.
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At Config 2025, Figma dropped not just features, but full-on tools that rival Framer, Webflow, and even Illustrator.
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Not a success story.
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Modern life is full of conveniences, but it's easy to get trapped in the comfort of familiarity.
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How I used Zustand to clean up my code, simplify state management, and speed up development in my Figma plugin.
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Success isn’t measured by how much we earn, but by the impact we create and the lives we inspire.
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Make your Figma plugins smarter with clientStorage—store user settings, preferences, and more for a seamless experience
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Small, consistent actions can keep your passion burning and bring your dream project to life.
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Mastering the how is just the start.
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With Feather, Rive is more powerful than ever—streamlining my workflow and elevating my designs.
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Yesterday (Feb 11, 2025), my X/Twitter account got hacked—and it all started with a simple click.
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Exploring how intentional motion design enhances user experience, making digital interactions more intuitive, engaging, and memorable.