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telesplit.com Telesplit quickly extracts audio from game music files (VGM/VGZ/NSF/SPC/GBS and more) and is designed for game research and musicians looking to isolate individual channels for sampling, transcribing for covers and remixes.
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Rust / egui video players utilizing ffmpeg for various projects that need features not covered by standard media players.
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Telemelt 2 is out!
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Microshred Guitar Pedal Platform # C based STM32H7 guitar pedal with a modfile playback engine, real-time polyphonic pitch detection and an OLED display. 24TET custom Microtonal neck on a fender body # 1994 Peavey Predator with JB Jr.
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Metal / Fiber 1064nm # Gweike G2 20W in a Cloudray Enclosure Custom jigs and exhaust setup modeled in Fusion360 and printed on a Bambu X1C Custom Lightburn Gradient Generator (Rust + egui -> wasm) # Web tool to generate a lightburn file with parametric gr…
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KD2DZM Extra class amateur operator working on improving my CW WPM, I mainly work with low power / 5W setups. 10W EFHW #
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I got an early start in electronics repairing PCBs, coin mechs and dollar acceptors for arcade and video poker cabinets.
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Homebrew PSX work and live visuals for Zaku.
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Various projects not big enough for their own page.
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Rust no_std engine with a 2d renderer for a custom e-ink handheld designed by Thomas Söderlund.
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Original software & hardware peripheral for the NES console.
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Collaboration with Zachary Johnson. node.js / python / AVR C Hardware version built on top of NES DPRAM Project Virtually integrated in Telemelt v1
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Written in 6502 assembly running on an original hardware design to accommodate large graphics / audio.
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Collaboration with comrades Mike Dooley and Todd Bailey.
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NES memory replacement that allows live modification of RAM at runtime.
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Collaboration with Christophe Richard (NOTE!)
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8Mbit and 64Mbit flashcarts and USB flashing dock for releasing software projects on the Sega Genesis console.
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Circuit that utilizes an MSGEQ7 / AVR to push a 7 band EQ to the Sega Genesis via the second controller port.
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Rewritable 1MB PRG-ROM / 32KB CHR-RAM cartridge hardware with custom mapper utilizing a Xilinx CPLD.
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Various NES software/hardware commissions for bands, uses custom mappers to universally accomodate the different sound engines in the NSFs.
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Monthly party meeting in NYC where we collectively beat 100 games for the NES.
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Workbenches throughout the years to inspire your own design.
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Incomplete!
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A collection of ROM flyers I've done for various events.
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Collaboration with Jeremiah Johnson.