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  1. GSoC 2026 • digiKam • Post 3: The Benchmark, and the Fine-Tuning Decision At the end of my last post I promised a comparison: Qwen2.5 against TinyLlama on real digiKam queries.

  2. GSoC 2026 • digiKam • Post 2: Inference, Bugs, and the Build In my first post, I introduced the goal: type a plain-English search into digiKam and have a local LLM translate it into structured search criteria.

  3. GSoC 2026 • digiKam • Post 1: Design and Progress I’ve been hanging around KDE apps since I was a teenager :), so getting to spend another summer inside one feels a bit like coming home.

  4. Back in my second year of college, I had just started exploring functional programming.

  5. This project began as a casual college game I developed in my second year, using Pygame.

  6. Exploring new bundles in Krita

    After almost a year, I finally found some time to dive back into Krita.

  7. Introducing the Bundle Editor The Bundle Editor is an extension of the Bundle Creator, designed to enable artists to modify existing bundles.

  8. Long Post Alert!!

    Caution: Technical Jargon Zone!

  9. Recap Welcome back!

  10. Second Blog Post for GsoC’23

    Overview If you’ve been following my previous blog posts, you may recall that I’ve been working on enhancing the user interface of the Bundle Creator in Krita.