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GSoC 2026 • digiKam • Post 3: The Benchmark, and the Fine-Tuning Decision At the end of my last post I promised a comparison: Qwen2.5 against TinyLlama on real digiKam queries.
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GSoC 2026 • digiKam • Post 2: Inference, Bugs, and the Build In my first post, I introduced the goal: type a plain-English search into digiKam and have a local LLM translate it into structured search criteria.
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GSoC 2026 • digiKam • Post 1: Design and Progress I’ve been hanging around KDE apps since I was a teenager :), so getting to spend another summer inside one feels a bit like coming home.
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Back in my second year of college, I had just started exploring functional programming.
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This project began as a casual college game I developed in my second year, using Pygame.
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After almost a year, I finally found some time to dive back into Krita.
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Introducing the Bundle Editor The Bundle Editor is an extension of the Bundle Creator, designed to enable artists to modify existing bundles.
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Caution: Technical Jargon Zone!
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Recap Welcome back!
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Overview If you’ve been following my previous blog posts, you may recall that I’ve been working on enhancing the user interface of the Bundle Creator in Krita.