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Stonetop is a “hearth fantasy” tabletop RPG set in an Iron Age that never was.
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Work continues on Stonetop, my "hearth-fantasy" adaptation of Dungeon World set in an iron age that never was, in which you portray the local heroes of a small, isolated village near the edge of the known world.
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So, uh, this happened: As we mentioned a few times in the Kickstater updates, we've been absolutely blown away by the support and the enthusiasm.
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We're finally doing it: click me for the prelaunch page Here's the teaser text: The Stone has always been here, in the center of the village.
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Defying Danger the RPG now has the dubious distinction of having been translated more times than I've actually played it!
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Over on the Dungeon World Discord, Razorkiss asked this interesting question: Imagine you're trying to model scary Mythos tomes in DungeonWorld.
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"Did you hear that?
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I've got a little process that I use whenever I start a game of Dungeon World or Homebrew World.
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The coolness continues!
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Well this is all sorts of cool.
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I've been working on the GMing chapters for Stonetop, and recently finished the "Dangers" chapter.
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Discern Realities is a move that is near and dear to my heart.
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Here's a thing I made, as a bit of a distraction from working on Stonetop.
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In both Stonetop and Homebrew World, I've rewritten the Parley move to be at least as much of a "gather info" move as a "convince them" move.
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I had just downed a coffee stout and a bunch of cookies last night, so I was feeling both wired and unfocused.
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I've been working on the GMing chapters for Stonetop, and it's made me think about how the conversation really flows.
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This post was originally a conversation on the Dungeon World Tavern back in Google+.
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We've now gone through about a dozen sessions with the current version of Stonetop's inventory system, and I'm... dissatisfied.
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I just finished creating an online character keeper for Homebrew World.
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I originally posted this on the Dungeon World Tavern, in response to Lauri Maijala asking: "How do you handle wizards etc.
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For Homebrew World v1.5, I've rewritten Defy Danger as follows: I've been thinking about this move a lot the past few weeks, inspired largely by this post on the Gauntlet Forums, but also this old post from the PbtA G+ Community.
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I just posted version 1.5 of Homebrew World.
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I just posted version 1.4 of Homebrew World.
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Today is April 2, 2019, and those of us who regularly used Google+ are sitting waiting for the end.
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Over on Google+ (in it's last, dying days), Tom Pleasant said this (across a couple different comments): I’ve done a reasonable amount of storygames but am struggling to grok GMing *World....