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While working on the Rendering Team at Rare Ltd between 2015 and 2019 on Sea of Thieves, I was tasked with finding a solution to carve holes in our infinite water mesh used for the ocean.
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This series will be about the video game Jurassic Park Trespasser.
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See also Part 1 - Compiling a new executable Part 2 - Running the game for the first time Part 3 - Porting to WebAssembly Part 4 - Final steps Removing GLU dependency GLU is the OpenGL Utility library from SGI.
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See also Part 1 - Compiling a new executable Part 2 - Running the game for the first time Part 3 - Porting to WebAssembly Part 4 - Final steps From part 1, I stopped after successfully compiling a new executable, but will it run?
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See also Part 1 - Compiling a new executable Part 2 - Running the game for the first time Part 3 - Porting to WebAssembly Part 4 - Final steps While exploring D recently, I remembered a game I played while at university 15 years ago.
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Disclaimer This article is now obsolete as TravisCI added severe limitations to their free tier.
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NOTE from 2026: this seems quite obvious now, but I never really dug into how the ref count was working before, so it was a revelation at the time.