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2026 was a rough year so far for me, Omer Golan-Joel, owner of Stellagama Publishing.
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I have written much about Classic Traveller skills in the past decade.
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Faced with a cluttered home, overwork, and financial insecurity, I have decide to simplify my life and drastically cut my expenses.
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I am thinking about migrating my Dark Nebula variant-OTU setting to the Galaxiad milieu of the Official Traveller Universe.
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Art by Edna www.fotosearch.com One of my main current projects is Sorcerous Nomad.
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I think I found my new favorite Official Traveller Universe (OTU) "milieu": the Galaxiad.
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I made even further progress with my Lore25 challenge maps: a full Referee's map including Drill routes, and a Players' map with only the commonly-known stars and routes noted.
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I have progressed further in developing my Lore25 starmap for the Ishtar and Apep sectors.
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I have been dedicating the first week of the Lore25 challenge to drafting the star maps of the adjacent Ishtar and Apep Sectors into a simple, easily printable, B&W map.
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Similar to my abortive attempt at the Sector23 Challenge two years ago, I wish now to undertake a new yearly challenge, hopefully to bring to completion this time!
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I decided I wanted to play a solo campaign in Barrowmaze, using Shadowdark with its free SoloDark supplement.
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I have recently bought and read XBoat Special Supplement 2: Galaxiad Gaming Kit, published in March 2024 by Robert Eaglestone, a licensed - and canonical - milieu of the Official Traveller Universe (OTU), noting Marc Miller himself as an advisor and source
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Art by Nomad_Soul Following the Library Data A-M I posted yesterday for my Dark Nebula 2900 setting, here are the N-Z entries.
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I have once posted the Library Data for my Dark Nebula 2900 setting - a quasi-OTU Classic Traveller setting.
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After receiving some input from my readers and the Traveller community at large, I decided to keep the two Subsectors format of my Dark Nebula quasi-OTU setting.
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The original idea for my Dark Nebula quasi-OTU (Original Traveller Universe) setting for Classic Traveller was that of two subsectors, side by side, providing a large and comprehensive sandbox to play in.
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Three and a half months ago, Stellagama Publishing released Faster Than Light: Nomad, our new premier sci-fi ruleset.
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I have recently been attracted to a new OSR (or OSR-adjacent?)
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Hard science fiction, like our real world, favors the gun over the sword.
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The Second Edition of The Sword of Cepheus refines and redefines the game, upgrading it for greater usability and playability by a wide variety of players with varying playstyles.
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Yesterday, I discussed the question of empty-hex (deep-space) jumps in Classic Traveller.
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During research for my Box-Centric Classic Traveller blog post, the question arose: can Box-Centric Classic Traveller jump into, and from, empty map hexes?
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I have written in the past about Proto-Traveller: a way to play Classic Traveller focusing on its older roots, namely the first three booklets released in a black book in 1977.
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Art by deanz; purchased through Adobe Stock I was thinking of an OSR-fantasy setting.
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Our artist, Maximilian Schmuecker, who made the Cepheus Deluxe: Enhanced Edition cover, is hard at work on the cover of the second edition of The Sword of Cepheus (SoC2).