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It's been 9 months since I was in the midst of porting Dungeon (aka mainframe Zork) to Sharpee as a dogfooding process.
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Apparently, not the Author.
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Three things shipped together this week: Sharpee 5.3.0 on npm, Chord 3.6.0 (the story language), and Chord Writer 1.4.0 (the Mac app you write in).
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Admittedly, both Sharpee and Chord are still very young and cranky.
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Based on the requirements of two of my WIPs, I needed robust character and conversation systems.
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The Go-Live process took a few days, but we got there.
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It has been exactly 27 days since I began designing and building the Chord language.
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A follow-up to the previous post about seeding and RNG madness.
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So you want to build a game building platform.
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The whole concept of versioning software that is built using GenAI is that things change fast and in large ways.
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Over the last two weeks I have aligned Sharpee with a new parser-IF modeling language called Chord.
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After the first pass at designing Chord, I followed the same step as I did with Sharpee.
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Now that version 2.2 of Sharpee is shipped with the website and developer manual updated, I took a swing at developing a more author friendly syntax that compiles to Sharpee.
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Phrase Algebra Fully Implemented Sharpee 2.x replaces the entire text-rendering system.
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There is still one glaring weakness in Sharpee directly related to separating logic from text emission.
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If you hate GenAI, you probably want to skip this episode, though I would assume anyone reading my blog should already know what I do.