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Articole: 10
  1. Adding colour to code - tokenization, fontification, and how to build a syntax highlighting engine.

  2. Efficient screen redisplay - dirty line tracking, differential rendering, and avoiding the full repaint.

  3. Designing a keymap system - translating raw keystrokes into editor commands, and the foundation for modal editing.

  4. How to take control of the terminal - raw mode, escape sequences, and turning a teletype into an interactive display.

  5. Writing a Programmers Editor (DS/Gapbuffer) - Part 2

    Exploration to find the right data structure for the editor.

  6. The extensibility layer - major modes, minor modes, hooks, and giving the user 100% power.

  7. Building undo and redo - from linear history to undo trees, and the command log pattern.

  8. Writing a Programmers Editor - Part 1

    A series of Assays on writing a programmers editor.

  9. Git status on Unix terminal

    Get git status on unix terminal (PS1).

  10. How To Thrive in the Era of 'Easy' Engineering

    AI-assisted development is making software construction easier.