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  1. In an early build of Brews & Kings, demolishing a house while its worker was out on a delivery deleted the worker.

  2. What the engine sees.

  3. Brews & Kings - the simulation game I'm building.

  4. One Shader, One Mesh, One Island

    This is one shader on a flat mesh.

  5. Murderhorn

    I'm a big fan of short incremental games with cool narratives.

  6. Curves of Fun

    Notes of Advanced Game Design: A Systems Approach by Michael Sellers.